Ah. Yeah I kept trying to click it and nothing happened
xa44
Creator of
Recent community posts
visually great but the game-play of walk back and forth trying to remember a bunch of different phrases is pretty dull, especially when dyslexic and needing to run back 3 extra times because you don't remember if ricefish has a space or not because your brain didn't read it. think having a notes/key would help a lot for that since the exact phrase is already caps locked to show what it is
there is a lot wrong with the skill tree. energy rocks shouldn't be before getting something to use energy on, it's an active downgrade. spawn rate should before quantity up as you hit the roadblock of not enough rocks spawning before energy or health become a problem. crush damage is worthless past level 1 because the spawn rate and crush/sec is so much better. getting blue rocks to spawn shouldn't be so far off since you run into 5 things that use it before you can even think about getting it so by the time you can buy it you're not making a choice since all relevant upgrades have already been obtained. overall progression is just way too slow, after maxing out crush/sec and blow strength my profits flat-lined and no upgrades really helped improve things
2 things
1. pretty sure there is no momentum to anything and that makes slight movements and aiming way harder than it needs to be
2. the levels require way too much precision just to pass if you tap left at all it feels like you're gonna loose and that makes the level design kinda boring
really fun when you do get it to work but as of now 6/10