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Xaineshixinchng

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A member registered Jul 01, 2023 · View creator page →

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Originally played this during Gamedev Hangout June 2023 Malaysia

Firstly this game is adorable and sus as hell xD when i first saw it showcased during the event. It took a while to play it since its not really meant for pc/laptop play and after reading the desc its meant for mobile.

As for educational the short clips of the consent form, sex education in it gets the topic goin, not the most detail since this game is for kids but it makes overall pretty funny and fun since this feels like something kids little boys particularly will play and show to their friends to get a few laughs. Though idk how little girls will feel when playing this other than the good showcase on consent in sexual relations.

POV Thoughts

1. Artstyle- The game menu caught me off guard as i thought it was a kingdom king versus civillians type of game like tower defense or similar gameplay style to Sort the Court game. The little ball with legs has a crown but then i realised oh it logic goes a firey sperm penetration a ovum egg. Best way to describe it is cute but sussy as heck. 

2. Mechanics- I assume this was fun to play with on mobile rather than on laptop but i got the hang of it. Simple but gets the job done punching away sperm from the ovum egg isnt exactly something i get to do on a daily xD There are some lag issues which i'm not sure if its due to my laptop or was it the game optimization. Since sometimes the click-punching is frozen abit before i could catch any of the incoming sperms. Overall even if suck at this game since i retried and died 3 times alrdy its a cute and fun game. 

Overall opinions, This is definitely both a fun and engaging educational game and the style reminds alot of the game Presentable Liberty cause of the sound effects but what it made me feel about it. 

Its not the same obviously but the thought provoking side makes itself presentable with a clever use of the game mechanics as games like these my first thought was to randomly pick any decision and see where it gets me

The fact it builds up with each decision becoming a serious balancing act between health, money and social status. I manage to play it thru and died 3 times but i got the jitz of it its surprisingly good considering there isnt much animation other than the beautiful simplistic art style reminiscing games like One Chance. This game could have been a psychological horror game if given enough context and work on it but who knows what your team will come up with in future.

Final thoughts

1. Art - Love the style for pixel art its not too much and not too dull although the chicken in the main menu reminds me of stardew valley but almost every paper and interaction is bright, vibrant makes it deceiving funny how much we minimise serious situation by laughing things off since its better than bothering people about our own problems. 

2. Mechanics - The fact that this game barely has any animation but it got me thinking and reflecting with each choices i made. This itself makes it apparent your team has manage to bypass the challenge of complicating gameplay mechanics and  work towards telling a good story making it natural with the gameplay. The term gamifying life itself isnt a foreign concept but your team pull it off kuddos. 

3. Overall critiques - For now i dont have alot of gripes since its a game jam game and its expected that these are concept games but one thing is gameplay wise the repetitive dialogue may become a put off since it lead me to click the same specific choices over and over and desensitizing the point of education of the game where i ended skipping few times and forgetting to actually read any of the new documents that appear. However this is more a personal issue as i could suck at the game as well. 

All the best to your team's next endeavors 

I honestly don't believe coding is that simple to look and do judging from the game =w= but overall thoughts after playing.

Story wise- it might be a pov experience but watching the different wealth status between both Maria and Felipe is interesting even for a simple game such as get the robot from point a to point end. They seem supportive of each other but personally the mood got cut off the moment it started repeating dialogues. That includes the challenge of dialogue blocking the gameplay screen to i have to wait for it to pass before continuing my pressing

Mechanics - i originally played this during Gamedev Hangout June 2023 showcase and i got extremely confused on what was happening. After a few minutes of dropping off the clip then i understood cause i dumb. 

Great job overall personal critiques is as follow  

1. It would be nice to see the dialogue have some variety on while they're doin their homework they could be mini communication on the sideline so it doesnt clash with the gameplay too much. So if i wish to stand still i can read thru what they've been chit-chatting to get to know both Maria & Felipe.  

As for gameplay i'm not sure what the dialogue box obsuring the scene is for other than a challlenge or is it some sort of commentary of different household ex: Maria's mum keeps texting the same do laundry and love gestures. Again this is mostly i'm confused what was it for. Anywho will be looking into more games you guys come up with in future

An adorable game and concept.
Definitely not a game to be played on pc or laptop xD but i manage to survive enough to get the hang of things.

The simple gameplay makes it easy to play and read especially for kids in particular though in terms of education 

probably more of a quick gimmick where they could be playing for a short while before playing something else as there isnt much goin on other than the few icons that indicates what's happening to the animals. Almost wish there's more trash icons to make it more apparent but this is a pov of an adult and not the targeted group which is 7-12 year olds.