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xcrash1998

18
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1
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A member registered Jan 02, 2020 · View creator page →

Recent community posts

the mobile version is free

lol, hi dude

bless you

Try posting inside the "its not dead" development log, i got a reply once there

I am not sure how the url(or photo) says that its legit (her for example I just retyped the url) and since the camera does occasionally move to the same position when hitting enter it would be incredibly easy to (even potentially with snipping tool) create a fake score using image edits.

But you know what, just ignore TheSalmon i already put a report in for his comments.

So just go and have fun with this beautiful piece of work, just as it was intended.

Have a good day

The best time is held by Sred on youtube: 52.375 sec on the 13.03.2020

I doubt it, sred has way more manners and isn't hammering everyone about his best time

truly

Hey Taldius are you fine if I try set up a spot on Speedrun.com for this game

(the comments are getting a little heated about who got the best time)

nope,

(1 edit)

the current record is at 53.8 seconds

No Problem man you made something great and can be proud of yourself for achieving this much, great work.

P.S Looking forward to the sounds I am currently just playing F-Zero tracks in the background if it starts to get dull spending  an hour to beat some guys record.

*Ahem Ahem*

The walking directions are relative to the world not the character/camera

My main tip is to keep airtime as low as possible and make as little use of the homing attack as possible, in the section where I use the boost pads to basicly skip a section it is quite hard to get consistent result(you can make it to the springs in one leap in the optimum case) i actually just lucked out on being able to quickly land on the platform and reach the springs, so it is just trial and error for that.

But in the end you just have to pray that the springs in the last section don‘t mess you up by canceling all of your momentum.(i mean the set of two with the row of spikes in between before the video cut).


I wish you good luck with trying to beat my time and fun with the game.

(2 edits)

Here you go, I even got a new best time:

(1 edit)

Now that I have played around enough

- BUGS / Features: -

- Using the drift on a boost pad allow you to displace your movement direction
(to see yourself go onto a boost pad while holding drift and left or right)

- The springs are are actually the only real bug I could find

1st - tapping on the first couple frames of being launched by a (grounded) spring will cancel you Y velocity

2nd - tapping on the first couple frames/landing frame when being launched at a wall will cancel your run(you will just stand on the wall for a moment and then fall down)

(To see for yourself
for the 1st: on the first grounded spring just mash left or right it should happen
4-6 out 10 


for the 2nd: on any spring that launches you at a wall press left or right on the first frames of launch or landing (you will simply stand in place on the wall and then fall).

EDIT: 3rd the second to last springs (a pair of two springs with a row of spikes in bettwen) is weird, sometimes it will stop you and othertimes it will work just fine.

--

(12 edits)

Another Edit: 00:54:673

(Dear Taldius, Should you not want me to have this video up just send me reply and I will do so as soon as possible)

-------------------------------------------------------------------------------------------------

I got 1:06

EDIT: 1:03.943

EDITEDIT: 00:59:073
I finally got Sub 1 min thanks to a new strat I discovered that potentially save up to min. 5 seconds (if executed perfectly) compared to my other strat.
(the strat is drifting in the middle column of the 3x3 booster pads while holding right, it will cause you to slide of the left side of the track and you will fall near the spring leading to the final section the final section,
it is somewhat consistent once you get the hang of how drifting interacts with the boost pads)

EDITEDITEDIT: New Best :00:57:518
got reached that min 5 seconds time safe

EDITEDITEDITEDIT: 00:56:374

EDITEDITEDITEDITEDIT: near perfect run 00:55:904

EDITEDITEDITEDITEDITEDIT: Some more optimisation 00:54:673
new strategys involve:
- using the homing attack to get a faster initial speed.
- holding shift on upon touching the boostpad until leaving the ramp seems to reduce speed less than running normaly.
- cutting the corners in the last section also reduces time.

P.S pls don't make the checkpoints mandatory to traverse trough
having the complete freedom to reach the goal however wanted is so cool

GREAT WORK BTW