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XelaLacksSkill

12
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A member registered Mar 30, 2024

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(1 edit)

Good stuff
Mechanics feel good, kinda puzzle gameplay.
How many coins are there supposed to be by the way? Couldn't find a way to get one but pretty sure i still have 18 of them. DId the game say 30/18 meaning there are 30 coins total? I must be blind then. Nevermind, the coins are just not detected correctly, It adds the coins everytime to rebeat the level. I have 19 coins. Is that all of them?

Here is some criticism aswell:
There are many ways to get soft locked (force restart), especially using glider where you are not supposed to be.
If you have glider energy when you die you can use glider on respawn (for a very short irrelevant amount of time before the game detects you hit the ground).
It is kinda difficult to land on a specific block/pixel because of inertia. In some places you cannot see the gameplay and are given little to no time to react.


Amazing entry for the time given. Good job!

Let's go!!!! Let' play side hustle games instead of normal ones!!!
Good stuff.

Decent entry for how quick the game was made. Good job. Keep it up!

Pretty cool and solvable, but i spent more time experimenting than actually coming up with strategy.

Hypothetically speaking, is a level editor something that might be coming up in the future? Or is the AI currently incapable of functioning in let's say higher dimensions? (Even if it is not multiplayer accesible, maybe the maps could be shared via "seeds" of sorts)

Interesting, i tried to make that sort of "lock" work too. I didn't have this specific idea but it definitely makes sense to force the player to actually use the box, rather then having the box kinda just block you to slow you down by 2 moves.

Spoiler warning!!! Try to solve it yourself, the game is cool!

Here is my solution to Couldn't do it without you - https://imgur.com/a/5tnIBrg

I'm sure especially with this much free space, and considering how long the solution is, there might be other ways to do it.

I experimented with this for a few hours and i only seemed to have come up with this, kinda locking the player out of one color button, forcing the loop around. I could not force the player to push the box into the button in any other way, it seems that with my solution the ai kinda just does it because it is in the way.

I was wondering how complicated it would be to just bruteforce the algorithm to find the possible solutions. Interesting how that one map was an problem to solve. Well it also was one of the most difficult maps in the game, so no wonder i guess.

Just in case i will leave some of the other difficult ones here
Again, it is a spoiler and i suggest you try to solve the puzzles yourself, as difficult as they are

https://imgur.com/a/WzpUcFY From all sides

https://imgur.com/a/doRytz0 Full circle


So i have 37/38 done, lowway blockade being the last not finished. I can send you solutions to the puzzles i have found particularly difficult, if you want to compare solutions, see if anything unintended works, or if those were all expected solutions for those puzzles.

I went through all the main stages and it seems that i only have encountered future introduced mechanics in side missions, that i haven't even completed using those mechanics, meaning those might not even be solutions for those. My bad.

I just finished the final main level, and it was by accident. I was just trying to make the path possible, and it just happened to be the solution to the puzzle. I don't even understand how this is the shortest path or one of the shortest paths.

It is ridiculous how puzzling a game can be with such few mechanics. This game gives off very similar vibes as babaisyou or N Step Steve, maybe with a little less depth reached with only 4 possible objects. It is the sort of game where i really wish i would come up with considering how simple it is.  9.5/10, there is always something to improve.

So i only seem to be stuck on the very last main stage. It seems that the moment the solutions get really long and convoluted, it becomes very difficult to even come up with strategies to start with.

I should also mention that when i got to a level called single use downward elevator, it seemed to be introducing a mechanic, that i have already used in multiple stages before. Maybe i completely missed intentional solutions to previous stages?

I finished the level later on. It was a lot more simple understanding that it used the mechanic from the previous stage. And it's all right if there are challenging levels in a puzzle game, especially considering it is an option stage.


Regarding your question, i went back to all of the non-optional stages for review, and from what i remember those were fairly straightforward. That being said, i also have seen part of the game before in a youtube video, which might have helped my decision making in those stages. 


I will let you know if i find out about something later on in the game, after all i haven't even progressed with the main levels that far, insisting on finishing those optional stages. (fulll circle and self-sabotage seems really difficult too, i like the challenge though)

Some levels are very tedious to come  up with solutions. I spent hours on some. "go Home" just seems impossible to force the player back to the starting position, considering you cannot place anything on the start position tile, and any button pressed on the way from the intersection to the starting position would be  pressed twice making them do nothing, really.
This is a very cool game though. 9/10 assuming it is actually possible, lol.