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Xena

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Posts
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A member registered Jan 07, 2017

Recent community posts

Initialize engine version: 5.5.0x1-CollabPreview (09b457573f85)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 11.0 [level 11.0]

Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)

Vendor: NVIDIA

VRAM: 2016 MB

Driver: 21.21.13.7849

Begin MonoManager ReloadAssembly

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.dll (this message is harmless)

Loading D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.UI.dll (this message is harmless)

Loading D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)

Loading D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)

Loading D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain

- Completed reload, in 0.861 seconds

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\System.Core.dll (this message is harmless)

Platform assembly: D:\jogos\V1.05_Raft_Win64\V1.05_Raft_Win64_Data\Managed\System.dll (this message is harmless)

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_REFRACTION _WAVES_FFT' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Standard' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Standard' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Standard' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - All passes removed

UnloadTime: 0.975804 ms

Successfully found directory at: C:/Users/xena_/AppData/LocalLow/Raft/Raft/SavedGames/

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DLL[0]: demp//bin//demp-core.dll

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Non platform assembly: D:\jogos\V1.05_Raft_Win64\demp\bin\demp-core.dll (this message is harmless)

Demp Yes.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Demp Initialize start!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnMaestroEnabled!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

End of demp Initialize.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Demp configuration loaded.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Maestro Start!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Canvas: _CanvasOptionMenu

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Canvas: _MainMenuCanvas

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

6595:IOCR, ID_OPEN_CONNECTION_REQUEST

ResourcesLoader. Start!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.

Thread -> id: 1e08 -> priority: 1

Trying to load resource: file:///D:\jogos\V1.05_Raft_Win64//demp/resources/playermodel.dempresources

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Resource file:///D:\jogos\V1.05_Raft_Win64//demp/resources/playermodel.dempresources done!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ResourcesLoader. Done!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempMaestroInitialize.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempChatWindow Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PingSync Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempMovment Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempBlockPleacer Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempShark Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempHook Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempPlankSpawner Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempPlayerEvents Ready!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DempMaestroInitialize. Done!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnMasterServerEvent (Inbuild call) (HostListReceived)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HostData==77

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The file 'D:/jogos/V1.05_Raft_Win64/V1.05_Raft_Win64_Data/level1' is corrupted! Remove it and launch unity again!

[Position out of bounds!]

(Filename: Line: 220)

The file 'D:/jogos/V1.05_Raft_Win64/V1.05_Raft_Win64_Data/level1' is corrupted! Remove it and launch unity again!

[Position out of bounds!]

(Filename: Line: 220)

The file 'D:/jogos/V1.05_Raft_Win64/V1.05_Raft_Win64_Data/level1' is corrupted! Remove it and launch unity again!

[Position out of bounds!]

(Filename: Line: 220)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_REFRACTION _WAVES_FFT' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - All passes removed

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'PlayWay Water/Variations/Water _ALPHABLEND_ON _CUBEMAP_REFLECTIONS _INCLUDE_SLOPE_VARIANCE _NORMALMAP _PLANAR_REFLECTIONS_HQ _VOLUMETRIC_LIGHTING _WATER_FOAM_WS _WATER_RECEIVE_SHADOWS _WATER_REFRACTION _WAVES_FFT' - All passes removed

UnloadTime: 5.295245 ms

OnLevelLoaded: MainScene /w type: Single

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 4863.

Total: 3.633366 ms (FindLiveObjects: 0.175885 ms CreateObjectMapping: 0.068065 ms MarkObjects: 2.383191 ms DeleteObjects: 1.002307 ms)

Load Map: Success

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at Block.OnStartingPlacement () [0x00000] in <filename unknown>:0

at BlockPlacer.SelectBlock (.Block block) [0x00000] in <filename unknown>:0

at BlockPlacer.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

OnMainMenu [Value: True ]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved Map: Succes

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Demp configuration saved.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

I have download the 1.05 and game is working fine, even kept my saves.. but cant get the E key working to get the things i get on the net... its thee but it doesnt work... i have to destroy the net, wich gives me back the net plus the things that were there to grab...

I need to restart the world with this new update?

Thanks guys!

yeah notice that too.....

no worries... just informing :

(2 edits)

My place ^_^
https://postimg.org/gallery/1l80yjbai/

- Multiplayer definately!

- The first thing i would do if i was in a raft and grab some wood.. was something to put me floating away!!!!

- After u build your raft and crops and nets and have food and water.. theres nuthin much more to do... except .. fixing the foundations.. bad shark!

hello there...

I just found you game and loved the idea, played for a few hours.. and still addicted but i think i found a bug... so... i made a large raft... like 15x10 and after some time inallready had 4 water boilers.... i tryed to break them because i wanted to changed them to another spot... but couldnt do it.. so i came here and i read somewhere that the only way to take them was to break the foundation under them... and so i did it .. but after that i was not able to put anything in the same spot ..I break all the foundations from the edge yo the first i break (like a corridor) but didnt worked...

so i expanded all the craft to the opposite side so i could change the room, chests and crops, and deleted all the foundations from the edge again but this time ... all of them!

It worked...i replaced again some foundations and my raft was now created but not from the initial spot where we start the game with 2x2 .... with this i started to notice the things foating on water were just reaching in a corner of the craft and all the other nets were allways empty... i could see everything passing in the place i used to have my raft, my first one.... so.... i had to expand again the craft to the start point so i could get the things on the nets....

Sorry the bad english... portuguese here:)

Btw... miss the seagulls... :)