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Xethm

18
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91
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A member registered Jan 22, 2022

Recent community posts

says it was updated an hour ago, what was updated? I don’t see any information anywhere.

(1 edit)

Most weekends I’m on call for work, I sit around bored all weekend waiting for my phone to ring and it never does. Then there’s today, when a FS map comes out that I’ve been looking forward to playing, and my phone won’t stop ringing and I’ve been working since 8:00 this morning!!

been using your edit for the past several weeks, couldn’t stand it before because everything felt too over exaggerated. What did you change with the update?

I think you forgot to take your meds

this looks awesome! Can’t wait to get home and download it!!

fantastic map, did notice that on starting farm in 'new farmer' mode the pigs like to run all over the place. One crossed the road and kept on walking north until it walked out of sight.

fantastic map, did notice that on starting farm in 'new farmer' mode the pigs like to run all over the place. One crossed the road and kept on walking north until it walked out of sight.

followed the other guy and removed Collins Customs precision farming and replaced with giants version and it took care of the issue, forgot I was even using it until I read the other comment! Thanks for the reply though!!

I noticed an issue with the fields that you start with on new farmer, it shows on the map that nitrogen is good but display when walking over the field shows “nitrogen not valid” or “nitrogen layer not found” or something like that.

(1 edit)

Theres a New Moon mod, it allows you to adjust the darkness at night/eliminate how bright the light is from the moon.  It's on the official Modhub


New Moon | ModHub | Farming Simulator (farming-simulator.com)

New Moon mod causes an error if you try adjusting darkness settings, it will stay light all night long, make it so you can't save, and throw your controls all out of whack. Just disable it and it works great!!


2022-09-25 00:33   Error: Failed to find child 0 from node lights, only 0 children given

2022-09-25 00:33 LUA call stack:

  dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack

  dataS/scripts/i3d/I3DUtil.lua (91) : checkChildIndex

  dataS/scripts/i3d/I3DUtil.lua (419) : indexToObject

  dataS/scripts/xml/XMLFile.lua (296) : closure

  dataS/scripts/i3d/I3DUtil.lua (415) : iterate

  dataS/scripts/placeables/Placeable.lua (351) : loadI3DMapping

  dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction

2022-09-25 00:33   Error: Index not found: 0>1|0|0

It's the "Critters" mod, those are supposed to be fireflys

Is there a way to choose unload position for autoload?