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xetrov

4
Posts
A member registered Mar 21, 2020

Recent community posts

These are really great, thank you. It was easy to re-export via Inkscape as black/white for easy color modulation in game, and at arbitrary dimensions.
My only constructive criticism is it'd be amazing to have a layer to quickly disable the borders, but it's not too hard to manually.

Somewhere between godot 4 betas and release, margin_* properties on style boxes became texture_margin_* so if you have issues with background sprites do a find/replace to fix those up.

Sorry for the false alarm! I tried in a fresh project and everything loaded fine! There must be something funky going on in my main project, but it's fine in the end.

I'm looking forward to the expanded version.

Great theme, thank you!!

I think art/GuiTexture.tres isn't correct, or at least godot beta5 wouldn't keep the load_path and I'd end up with pink backgrounds. I replaced it with an AtlasTexture around one of the square frames in the sheet.

Also a nit picking suggestion: perhaps export the theme as .tres to make diffs/relocations easier in the future.