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xhg
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hey great score! I really appreciate the comment. I believe the breaktime is the base value for how long until your tank malfunctions, with some modifiers applied to it.
the stats are just a little fun thing for me and only partially tied to game mechanics. If I remember the second one is how slow your oxygen depletes and how much you're slowed by picking up gold. The third stat might be the tank quality, so high value means it takes longer for the tank to break.
and the snow map is the same, just the sprites are switched out.
Quite the departure from the book! Great presentation and style; it really stands out to me as having really cohesive art, sound, and gameplay.
Just a thought but I didn't feel too invested in racking up points once I got the hang of the mechanics. Maybe some sort of win condition or timer or diffuculty ramp would help with player investment?
I really love the colour palette and your take on the theme. Gameplay has a good level of challenge, reminds me of A Good Snowman. Really impressive stuff for 7 hours.
Hey, I've released the 'finished' version of my game splahlunking. Originally made for divejam with the theme one breath I've spent a couple extra weeks adding a few things and fixing some bugs.
It's a simple low-res game about collecting as much treasure as you can and making it back to the surface before you run out of air. Your vision is limited and the underwater caverns can be confusing so either remember your route down or risk trying a different route back to snag some extra treasure.
The cave layout is randomly generated each round along with all the treasures and powerups within. Choose from 6 playable characters with different stats and 3 different tilesets. Compete vs. up to 3 of your friends or play solo and submit your score to the leaderboards. I think this could be a fun way to kill a few minutes with teammates, like waiting in a queue in DOTA or LoL for example.
This is my first game released post-jam and my first online multiplayer game so feedback (especially for multiplayer) is appreciated! There's some additional info in the github repo for anyone curious.