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XiaoyiHu

12
Posts
3
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A member registered Sep 07, 2021 · View creator page →

Creator of

Recent community posts

pretty nice, the game does become a bit monotounous as you reach about 20% progress, maybe add some interesting challenges such as enemies or some other objectives to provide a bit more variation.

nice concept, however it is extremely difficult to stack more than three scoops of ice, maybe change the physics a bit?

really nicely made game, i like the idea behind it a lot.

some feedback would be that the greenplants can be hard to see on top of the green grass of the background.

slimes also dont seem to always deal damage .

really cool visuals, the game does need some kind of goal tho. iT would be nice if there was some way to tell front from back visually

controls are a bit confusing at first.

fun idea, i would suggest changing the controls of the character to wasd as arrow keys + mouse control is a bit awkward.

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really cool game idea and fun. I would suggest a mechanic that affects how far you can jump in some way as right now the game is pretty easy if you know how far you can jump.

interesting game concept. It could be pretty fun to add smaller types of boats that can be swung farther and deal damage to larger ships when they collide. Or maybe allow the player to increase the size of the typhoon temporarily by using a "stormwindything stamina" bar that slowly recharges.

It's a bit hard to avoid attack. A mechanic where you increase  the charging distance by holding charge attack before releasing the button could be interesting.

it is very hard to understand what should be done, do you need to collect samurai or do they damage you? Maybe give a bit more starting hp so the player can figure out whats happening.

the game is fun, but it is hard to predict how you rocket will fly. It could be interesting to have multiple eye types giving different scores and having them appear at the same time with individual despawn timers to add a bit of challenge.