xLainik: This game was quite the experience haha. Love the DS aesthetic and the whole mystery behind it all. Great game.
05/08/2005
What a beautiful game. The aesthetic is just gorgeous and lovely!!
I love the concept of the game, it felt like Touhou but with less punishing bosses and adding roguelike elements. I finish it in easy difficulty first playthrough, with a very bad build hehe. What a clever idea of having spheres being lives, currency and drops all at ones!
The only think I found frustrating was the 3 active items (bombs, invisibility and time freezing), I always pick them up by accident, and end up with something I don't like
I'm adding it to my personal game library. Easily one of my fav bullet hell games yet and in terms of pixelart one of my favourites of all time.
Cheers!
Hi there. I found your game great specially music and pixel art effects, but the controls were a bit awkward since directions were in the isometric plane and not in the camera plane. Also the flashing effect when killing enemies was too much for my eyes and I lost track of enemies. Other than that it was quite enjoyable for a jam entry!. I got to the 13th wave (:
Thanks for playing and for the feedback! Yeah, maybe the prioritises weren't well setted from the start and the game suffer from decisions not so well planned. It was a fun experiences making it, nonetheless. Also, thanks for organizing the jam! Hope to see more coming for the pygame community to grow a bit more xD
You did an amazing job. Just for pushing the pygame boundaries and making a 3d game with it it's just insane. I really like the music, and the game is very fun and tense (in a good way) and has an unique artstyle overall. Maybe a bit to hard to find a good run where rng doesn't spawns 17302 obstacles in front of you at once, but for 1 week of work, this was beyond excellent.