I'm not sure what any of the visuals represent. What is the control scheme? What is the objective? Some exposition at the beginning would go a long way.
J. Douglas Patterson
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For the question, "Will our Sun explode," the answer is wrong. Our Sun will not explode, but will instead expel its outer layers over a long period of time forming a planetary nebula and it's core will contract to become a White Dwarf. This is a slow, low-energy process, and not the rapid, high-energy process of a Type II Supernova experienced by high-mass stars.
Cool start! One significant issue, though, from a science prospective, is that the Moon is tidally locked to the Earth. This means that its rotational and revolutionary periods are identical so that the same side of the Moon always faces the Earth. The other scientific issue is that the Moon and Sun are the same angular size in the sky, about 0.5 deg, so in the "Earth to Moon Camera" view during New Moon phase, the cross-section of the Moon and the cross-section of the Sun should be the same. This is a great start to a lunar phase sim, though. Nicely done.
The player's ship is pretty large for the playfield, but that I think it more a preference thing than an actual design criticism. One design criticism I do have is the mechanism for engaging the ships thrusters. I'd put in both a visual and an audible cue that the engines are on. I'd also like to see a way to identify the astronauts more easily. It's tough trying to isolate white rocks from white astronauts, especially when the playfield gets really crowded. I know you're going for a monochromatic look and feel, so a obviously a different colour wouldn't be the right solution. I'm not sure what would be a good solution. Maybe a periodic speech bubble with an exclamation mark? _(!!!)