Getting the good ending first makes the bad ending hurt so much more
Xosplay
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An amazing atmospheric game that doesn't rely on jump scares to build horror. But why the heck did you decide to make the flashlight work like that instead of a normal toggle on/off.
Would be nice to have a menu as well. Maybe in the form of a TV which when you press play the recording starts. Also put it at the end, instead of having to alt f4
Huh, I had no idea there was a save point there. Though to be fair, there's no player feedback that you should interact with it.
In regards to overlooking things, the safe in the library is obscure to find. The note doesn't have information about it's location, just a hint to the password.
I spent about an hour going through every floor and room looking for the "legs" (I think ) before interacting with every nook and cranny in the library.
Here's another bug that gets you stuck. Going left of this room gets you stuck in the lockers
Very atmospheric game. Would've been good to know what button to push to interact.
Ending visualizer would be pretty good as well, as can sometimes end up repeating.
Played for over an hour, got most of the deaths. Though can't be sure I got them all with how little user feedback is given.
Nonetheless enjoyed the experience
Great game. Monster reminds me of those aliens from Edge Of Tomorrow. It moves so fluidly.
Some slight bugs with movement entering doors (Get shot into the room at insane speed).
Clicking on the books made them float in the air.
I couldn't figure out the safe combination, so not sure if the music record is inside. I only found 3/4
Keep up the good work
Most reactions when people are scared is either Fight or Flight.
I like how the game forces you face your fear in standing your ground so that you can control the robot.
(I got soft locked in the lounge area with the upgrade terminal, the one right next to all those doors. The device ran out of battery)
Great game, Looking forward to playing the rest when it comes out