I have a little problem when you use the "open selection", when the principal window is to close to the borders of the game camera the open selection window is created out of bounds, and you need to restart the game to reset it
Xtobal
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Thanks for the Callback features !!
Although now I have a problem with a global variable.
Variable <unknown_object>.id(15, -2147483648) cannot be resolved.
at gml_Script_TGMS_Variable_Get (line 93) - return variable_instance_get(_prefix.id, _postfix);
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gml_Script_TGMS_Variable_Get (line 93)
gml_Script_TGMS_TweenPreprocess (line 640) - _pData[i] = _pValue == global.TGMS_STR_AT ? _preOp*TGMS_Variable_Get(_target, _variable, _caller) : _preOp*TGMS_Variable_Get(_target, _pValue, _caller);
gml_Script_TGMS_Tween (line 528) - TGMS_TweenPreprocess(_t);
gml_Script_TweenFire (line 70) - return TGMS_Tween(TweenFire, _args, 0); // 3rd argument is not used here...
gml_Object_oFX_zoom_in_Create_0 (line 26) - Tween[0] = TweenFire("~inExpo", "$", 1, "global.Camara_zoom>", 1);