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Xtobal

9
Posts
47
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A member registered Dec 09, 2017 · View creator page →

Recent community posts

I have a little problem when you use the "open selection", when the principal window is to close to the borders of the game camera the open selection window is created out of bounds, and you need to restart the game to reset it

thanks! great tool!!

Hi i have an error when triying to import the 07 package 

The accents do not look good in Spanish and in some of them are not available. Other than that it is very good!

It worked! Thanks a lot!

Thanks for the Callback features !!

Although now I have a problem with a global variable.

Variable <unknown_object>.id(15, -2147483648) cannot be resolved.
 at gml_Script_TGMS_Variable_Get (line 93) - return variable_instance_get(_prefix.id, _postfix);
############################################################################################
gml_Script_TGMS_Variable_Get (line 93)
gml_Script_TGMS_TweenPreprocess (line 640) - _pData[i] = _pValue == global.TGMS_STR_AT ? _preOp*TGMS_Variable_Get(_target, _variable, _caller) : _preOp*TGMS_Variable_Get(_target, _pValue, _caller);
gml_Script_TGMS_Tween (line 528) - TGMS_TweenPreprocess(_t);
gml_Script_TweenFire (line 70) - return TGMS_Tween(TweenFire, _args, 0); // 3rd argument is not used here...
gml_Object_oFX_zoom_in_Create_0 (line 26) - Tween[0] = TweenFire("~inExpo", "$", 1, "global.Camara_zoom>", 1);

Yes! I also noticed that you can add more than one Callback in a TweenFire or Create. Very good update waiting for the stable version.

The improvements in this new version are very good. Although I wonder if there was an "off-rails" possibility for the TweenAddCallbackUser.
(1 edit)

De los mejores extensiones y por lejos, gran trabajo 8bitWarrior ¡¡Esperare pacientemente la nueva version con soporte para la 2.3!!