The latest update is very good, especially the news is very entertaining. I'm not sure how this happens, but I think the batteries store more energy than their full capacity when you let them charge before leaving the game. And the resource gain/loss display takes a long time to update when you lose resources.
Xtraluis
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Hello. I'm glad you remember me, I hope you're doing well too. I can see how challenging it can be to pass through many stars and deal with different climates, plus the fact that you have to actively manage your resources. Going this route will lead to an overall change in how the game progresses, but if it's just a challenge mode or something related, that's fine.
It took me about 3 hours to get to the point I mentioned, it's not that difficult to get there faster. The problem is understanding which auto generator you prioritize. The strategy I used is to buy everything from basic resources to final products until it got a little expensive depending on what I unlock in tech tree, for example: I bought 10 hydrogen compressors (20/s), then I started selling until I got enough money to buy the science kit. When I got some science kits, I started buying more compressors or any other equivalent upgrade of other elements;
Carbon and water are the best resources to sell. Managing energy is a difficult task for the greedy :p, if your consumption exceeds the production of one of the generators, congratulations, you're screwed. It would be nice if you reduced the price of the first sodium ion battery, the rest are fine. As it is the first version you will only have to accelerate the progression as you add content.
It will definitely be a fun game.
I just wanted to express some of the frustration I went through. I had a little trouble getting to the end of the game (compound and all tech tree upgrades unlocked) due to my poor energy management. I could invest in the battery, but it's very expensive.
Everything in the game looks good to me, you'll probably add some quality of life and improve the interface, so there's not much to say.
Me diverti bastante vendo essa história. O melhor são as piadas, elas são de descascar. A arte do Guilherme é muito boa. Não faço ideia do quão difícil é criar jogos nessa engine, mas se tá rodando aqui tá tudo certo 10/10.
Existem alguns erros de digitação mas não é algo que tire a imersão na trama.
Só tenho uma pergunta: Sobre os irmãos banana, no total são 4 deles? O "Razão" não teve tempo de tela kk. Me lembrou o Voldermort na nuca daquele cara no filme do HarryPotter.
The sound of the potato cutting is practically imperceptible, replacing it with one that lasts longer should help. The sound of frying potatoes is very loud. It would be interesting if the voices of people talking in the background became more present according to the number of customers waiting. It would be funny if the sound of roulette failure was "womp womp trumpet". I liked the floating bonuses between turns, it really sped up progression.
I took some time to get to the end of the game and I have to say, roulette is OP. Because I was playing on the previous version, I couldn't really try the investment as it didn't seem to work. And from what I've seen, it doesn't stand out much.
The only change that I don't like is the shift time, in the current state of the game, prolonging it even longer can make it boring. It would be welcome if there was more content.
ignore the almost 1mi dollars xD
As far as I can see the game looks like. Roulette was a good addition to the game, I personally really liked it.
The price of the upgrades doesn't seem to be that expensive if you use the roulette wisely, however, it would be nice to be able to buy them after 3 to 10 shifts.
Of the few minutes I played, I was only able to make good use of the roulette wheel a few times. So, another point for the roulette