game of the year
Xurzerth
Creator of
Recent community posts
Thanks for playing and giving a detailed feedback!
Yeah, I should've made it so that the Antivenom also heals HP, considering how important a single turn is.
I actually made it so the later enemies, while having the same moves, can actually use the moves more times than the earlier ones. Though I guess it doesn't really show because of the RNG, hahaha.
Having the tiles affect the story routes does sound like a cool idea! I do want to explore the possibilities with this style of gameplay in the future.
Well, poisons most of the time do a lot of damage to enemies with high HP, because rather than doing consecutive damages, it takes away a percentage HP from the enemy per turn. Therefore the more HP the enemy has, the more poison damage they will get. There might be a way to fix that by changing the poison damage formula altogether, perhaps by making the damage based on the user's stats.
There is an empty battle command below "Tech" that shows during battle, which I think wasn't supposed to be shown. I like the mechanics that you implemented with the elemental magics. The game was not pretty hard and I easily beat the boss with poison and spamming Enea's Martyr Blade, and healing her when necessary. Overall, I enjoyed the demo! I'd say it's a solid prototype.