LoL thank you. Yeah there's a looping issue I somehow missed playing-testing. It'll be patched out with the next release omg with a few typos.
Yoichi
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Yeah Avoid still isn't doable. Most recent iteration: the only 2 empty spots were all the way at either end. They come down too fast to move. You need to slow down the drop speed and/or reduce the number of full blocks. Leaving only one block where the balls are as the last drop is just frustrating. I get it's supposed to be hard but there's a difference between difficult and needlessly tedious.
2.0.4 as of writing that. I see 2.0.5 is out now and while it address' two of the bugs I mentioned prior (Robin's Bed in French and the guys staying in the background during fights) I don't see anything about K's combat. Anyway I beat it, I just had to 'brute force' it using lots of balm to survive. But as I said, wasn't exactly 'fun', was just repetitive. Unsure why you changed off the old combat formulae and made all combat except for duels against the new 3 essentially just reflex-related job-type games.
Ya'll play test K-dude (trying to avoid a spoiler)? Avoid isn't possible. I get pushed all the way to one side, then there's a single free spot all the way on the other side and there's no time to get all the way over. Every, single, time. Also grab with him is bugged at best. Clicked my mouse... nothing happened for like a solid second and then all the way on the opposite side of the wheel it grabbed. Ultimately, it wasn't 'fun' gameplay, it was just have enough balm to overpower him gameplay.
Am I dumb? What's the point of having a team for 'team combat' if I get one turn to each enemies individual turn and a bosses 3 turns? I might-as-well be fighting solo. What's the point of having two other people on my 'team' ? Also the clone combat is really boring compared to the combat in the original game. It just feels like drawn out super repetitive job minigames.
My card lacks sufficient memory to render large scenes and is very slow. Rendering the images and displaying them work differently. With the game you're just looking at a jpg. When it's rendering, it's loading everything in the scene into memory to create the image and with the limited memory of my card... I hit the cap very quickly.