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Yarbrough08

1
Posts
A member registered Apr 15, 2019

Recent community posts

To anyone having the problem of extremely low fps when loading a save in the current version (0.1.1):

Make a backup in case you screw up! Open the savefile located in the main directory of the game with a text editor and delete everything between the PurchaseStructures tags

<PurchaseStructures>

delete this

</PurchaseStructures>

note the plural.. if it doesnt have the "s" delete it.

i.e.

<PurchaseStructures> //leave this its harmless

<PurchaseStructure> //delete this

whatever is here //delete this

</PurchaseStructure> //delete this and any other groupings like this

</PurchaseStructures> //leave this - it closes the group


I am not sure why this is causing a problem (likely an error elsewhere that is calling this info), but my fps went from 3 back up to 60 after deleting this purchase history. The duplicates in the small house, and at the grips shop are not causing me any trouble. It was solely with the purchase history. This will need to be done every time you load and notice the issue, clearing or erasing the info from your board in the house does nothing. When you load back in without deleting it from the save file you can see that it will load it back on the board. I am not sure if this will effect taxes though. It didn't seem to in my save since I still had to pay, but idk how taxes are calculated.

Also I noted a potential typo in that <MailboxSettingsStructures> returns without the plural </MailboxSettingsStructure> but this didnt seem to affect anything to me.

If you want to remove duplicates in the house, remove the simple actors with the Object type i.e.:

(this will delete non-smithing objects - grips, guards, heads, ores, etc.. are not of the simple actor object type and completely safe from this)

<SimpleActorStructure>
Transform:-381.454773,630.445313,320.702240|-3.848627,0.166749,0.246043|1.000000,1.000000,1.000000
ActorType:Object
Data:11
</SimpleActorStructure>

Notice the Data: #. These are the duplicates, if it doesnt have a number - I strongly advise against deleting it. This will not delete the duplicate wood - or any wood for that matter. The numbers seem to be 1-8 and 11 for me should be the same for everyone else. It will still spawn more duplicates though, and even if you delete the spawner it will add the spawner back the next time you save, so just like the puchase history noted above it will need to be deleted again from time-to-time. Honestly though, this doesn't seem to cause much of an issue for me, I notice virtually no difference whether there are dups or not. All of the lag seems to come from the purchase history.

I have not played the Patreon version yet, so idk if it has been patched there. I'm hoping it has because I definitely want to support this game.