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Yashajin

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A member registered Mar 22, 2019 · View creator page →

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Thanks you for your comment,

like i explained below i did not have time to implement azerty/qwerty differency, i could have done both since there is not much button, but did not think about that. And the final phase, weeeeell, yeah, the collision box is strangely bugged, you get pushed away without touching them etc, i did not know why, but because there was no more time left before submitting the game, i was not able to do research on how to fix that, sorry about that.

Well, they are platform, not wall, that's why the bullets does not get affected by them. Also I prefer that it work like that, making them block bullet is kinda annoying honestly, cause you could just always go behind them and then easy, like the second phase would be hella easy if that was the case, that when they don't, the second phase is really hard.

Also the difficulty is what i'm mostly going for, I like game when you need to react fast and need to constently move.

And thanks you !

Hi, thanks for taking time to write a comment.


The Reason why you feel "Q" Unintuitive is because my keyboard is an azerty, and make it work better for it, I would have wanted to make it also work for qwerty, but i've finished the important part like 1h before the jam end, so i did not have the time to polish it more, sorry for that inconvenience. And for the Shift, well, it's personnal, i like it, and to be honest, you don't need to run all the time, first phase speed is just needed to dodge, second is the one were you use it permanently, third should not, and last you altern with normal and run because of the speed of the attack.

I used the GLES3, honestly i did not know if that matter, but Godot said it's better for .exe game etc, and that GLES2 is better for web game, so i used GLES3.