I had issue leaving that room too, but it was because I was thinking of it as a typical, Mario 64 type walljump instead of taking in its mechanics and seeing it as the wallkick is actually is. As the leg extends out far, you can kick from really far away. Figuring out you should press the button earlier, and also realizing that you can use the attack to get the extra height from the kick while also being able to safely grab a ledge, it becomes a really, really flexible movement too. It definitely does take a bit to get used to, but the difficulty of escaping that room means you have to become acquainted with its mechanics at least a little bit
yashichi
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A member registered Jun 14, 2020
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really enjoyed playing this. the need to frequently use the movement tools so that all of them stay available makes it really fun to speedrun, too. i made a speedrun.com page for anyone else that wants to speedrun this. my fastest time for all three stages so far is 12 minutes 11 seconds =)