Ah, I should make Enter/Space select, but the select button is jump I believe. (Or A as default). Regardless, I'll look into it and see what's going on! First time I've heard of this occurring.
Yawning Fox
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Thank you so much! Other than music and sound effects, and the saving/loading, I pretty much had to do all this myself. I wanted there to be at least one cutscene for the game jam, but I ran out of time. I do plan on continuing this! Alongside another game I've been working on since forever. Still, thank you so much!
Thank you for the comment! Well, when you only have a month to do coding, planning, designing, spriting and a bunch of other stuff I wasn't able to really make as many assets as I'd like. I was even still late because of it. I was supposed to have like, 4 areas for this game jam, but I overestimated my abilities to do so. Hence why places are locked off. I'll try and figure out a nice mix of gameplay with the blocks. By the time I got a reply from another friend it was too late to change much.
As for the powers, powers will never affect if you can progress through the game or not. Think Charms from Hollowknight. An additional thing that can help you, but won't strand you if you get it. Any powers you do get that affect gameplay will be permanent. Like the dash you get at the end of the demo. So no worries there.
I do wish I had more time to add more enemy varieties and looks for areas. I even had pipes for one area but because I pixel arted one of them wrong and didn't have time to fix it I scrapped it till the full game. I will definitely see what I can do with this feedback, thank you!
Thank you! I pretty much did everything alone other than music and sound effects. One friend helped me with some coding, but overall it was pretty stressful!
As for the other areas, not yet. I do plan on continuing this and fleshing out the areas now that I am not under a strict time limit. I agree there could be more variety. I actually wanted more enemies and background elements to make them feel better, but atlas, I was already running late in uploading this. I even wanted cutscenes and such. Also oh right, I did forget to put that, thank you! I am glad you enjoyed it!
Thank you for the feedback! Yeah in hindsight maybe I should have kept a clock or not had a timer at all, but I guess it also might have caused a few problems so maybe just a timer. I think some of the hits were because of slimes as they prevent fires, but can't hurt you. I should have made them glow blue when fire hit them...
Considering I was the only play tester, that at least eases my worry a bit. I made the final one harder cause I thought people would find the first three boring. Good to know I should stick with my gut a little more often. Thank you for the feedback! Hmm that glitch is weird, but I think it's because of how fat the first hitbox is from the kick. An easy fix. Honestly, I'd love to work on this more and make it an actual thing with better pixel art and an actual progression in the future. Maybe not under a time constraint.
That's certainly true. I do have a lot of regrets on things I could have done better or thought more about.I suppose, really, I was a bit too ambitious with the time limit I had set. I should have planned it out better. Unlike what I can do with my main game where I can sit down, properly think about it and ask others how they feel on things. I was my own feedback after all, ahaha~ But yeah, it does make sense. I will try and lower the bar a litttllee more next time. Actually, the second life bar did kind of refill your life if you kept it high enough, but maybe i made it too strict and, once again not explaining it, made it kind of tedious.
Not a bad idea. I did try and teach a little in the beginning. The fire from the first cutscene, the mushrooms being in bushes near by and the pit showing you how far you can jump/dash but I suppose I should have made it a bit longer with maybe some text. I've always been a fan of show, don't tell but I guess with a game jam it's better to tell unless I can show it over a good period of time.
Thanks for the feedback! I will admit, I kind of rushed that final area. I felt like it wasn't challenging enough and I guess I went a bit too far with it. Next time I will go with my gut feeling and keep it a bit simple. I am glad you like the mechanics. It took a bit of thinking of how to use life and death and I thought, "oh yeah, Mokou revives!" So that was the idea of this. My main regret is not creating a more slope that progressively got harder instead of instantly hard for the final stage. (Also no tutorial. That's also a main regret of mine) Regardless, thank you so much for the feedback. I will definitely try and do better next time!
Whoops, yeah I thought it was short enough that it didn't need checkpoints, but maybe one right in front of the fourth room would have been fine. I tried to make dropping down a bit less painful by allowing you to look down, but I also heard the camera doesn't move down far enough. Hmm... should have made the jumping a bit more floaty or allowed you to actually float by holding A. Well, it is a nice learning experience. Thanks for the feedback!
Wow that's quite a lot written up! I have to thank you for putting so much effort into all this. But you are correct on it, it is really just a demo. Because I was kind of the only person working on it I ran out of time rather quickly. From sound effects, to making the sprites to even programming it. I had to borrow some music since I couldn't make it. But, that doesn't excuse the quality of it! I wish to come back to this with more content and a a nice huge fix. There is so much that isn't explained and even so much that people might not even notice. Like how after a certain point the hands will send you to a darker dimension. But, because the game is so short you never really see that at all. So, it makes me sad.
Now, as much as I'd like to continue working on this, I am working on my main project. I hope to have it posted one day and it will absolutely be worked on 100% since I kind of want to sell it if I can. (While this game will remain free)
Regardless, thank you so much for taking time out of your day to play my game. It means a lot!
Hey there, thanks for the reply!
Yikes, seems like I had way more bugs than I expected. I suppose I might have broken some things at the end. I will definitely try and get these bugs sorted out. The shadows dying randomly is especially strange. I'll try and get these patched up as soon as possible! Also, again, thank you so much for the feedback. I am still quite a novice so any and all feedback is greatly welcomed.
One of my favorite things about some games are their character interactions. And one of my favorite games that has the best character interactions would be the Tales of series. So i thought, "Why not implement something like that into the game?" And so I did! I wanted events that could have all the characters talking, but I wasn't sure how I wanted to do it until I remembered the Tales of series. While this means I have at least 50+ if not even more than that to write and animate, I don't mind!
Welcome! I am Yawning Fox, an indie game developer just trying to find a place in this large, bustling industry. While I've been working on this game for a long time, started 2 years ago, but then stopped and restarted it from scratch. Currently I am the only developer, but I hope to have one of my music friends help me out in that department. Now, Severed Tales is a game all about speed and action. Because it's 2D, I've been doing little things to keep it interesting. I can't give all the details, as I don't know if I will add them all in, but I do hope you all look forward to my game.
Also, because the game is still developing somethings will probably upgrade, change or who knows what. However, feel free to ask me questions. I absolutely love talking about about this game.
Description
Severed Tales is a game about a fox named Merlin. She is joined by her teacher and must explore the land they are given. With the instructions of the teacher what kind of tale will you go on? Not every trip is easy going, something lurks in the shadows. Will you be able to help Merlin overcome this evil in this speedy action momentum based game play? Along the way you will meet many faces. Different races, creatures and most importantly; friends.
Videos
Screenshots
There are more gifs, but with the limit I will have to resort to shorter captures.
Features
- Pixel art with smooth animations
- Thanks to Merlin's small size she zips and nyooms around giving for speed based gameplay
- Multiple endings
- Collectables
- Mini-Metroidvania style: Areas don't branch off as much as to keep it to the story
- Secrets