not again ☠️
YayLollerp
Creator of
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Thank you! And yeah, I understand the difficulty with the platforms... There are technically rules for what you can jump on and what you can't, but you kinda have to trial and error it a whole bunch in order to figure them out as they aren't very clear and are never explained. Which is certainly not ideal. As for the bug, it's this weird thing in Godot where if there is no spacing between sprites in the sprite sheet, it sometimes bleeds over. I fixed it for a couple other sprites, but I completely forgot about for the player since it happened a lot less often. Anyways, thanks for the feedback! I appreciate the constructive criticism!
Thanks! Yeah... didn't quite get to a couple things that really improve game feel like coyote time and input buffering. In the beginning, I wasn't intending for the platforming to be very hard and thought it would be unnecessary, but by the time the level design changed and became hard, it completely slipped my mind...
Again, thanks for playing and commenting!
Simple, but neat game! I think the idea is pretty unique. It's very satisfying to shred through a bunch of enemies when they line themselves up to chase you.
Although I understand that's part of the charm, I did find the controls a little difficult, especially when small. I made by only using the large and regular size forms. But it's also probably just a skill issue LOL.
Overall, I think this game has a lot of potential. Highscore: 042
also obligatory enemy ship look like amogus comment