It's so satisfying to try out different objects and unlock different endings! It goes well with the idea of feeling free to come back and leave anytime you want to. I also wish I was a little bit taller but otherwise amazing work!
ybae
Creator of
Recent community posts
I love how the concept is clear and well laid out! Maybe in future development, it could be interesting if you could come up with characteristics for each delivery company and apply those to the motorcycles (for example the yellow brand could be faster?) But I love the environment and story you create as well as the pizza box flipping! :D
Last playtest it was a bit confusing to figure out how to navigate but now with the hands it makes much more sense! It also kind of reminds me of marionettes which goes well with the concept. I think even though you mention it's based on Chinese problems, there are general ideas of traditional role of women that I could also relate to. Amazing concept and very well-executed!!
I love the improvements made from the beta version last week! Was curious how the other levels would look like and they look great! The aesthetics, concept, including the game description really set the knight and dungeon theme well! When I died on the second level with two lives left, I wasn't quite sure how to get the knight back onto the screen. Maybe it's an issue with setting up wall colliders? Otherwise fun game
Wow I love the narrative of the game and how your music and illustrations all add up to create this spiritual experience. I agree with some of the other feedback - I can't jump from the cloud structure but otherwise this is amazing how the different levels have unique music, objectives, and obstacles!
Ahhh I think this game is just enough irritation to motivation to try again ! It makes me suspicious of every step in the game that sometimes I'll be surprised that I was able to walk without something coming at me. Maybe this was part of the strategy but I wish the player was just a tiny bit slower so I don't fall into traps haha
The concept communicates really well with the visuals! The bubbly smiley face animation is my favorite. I wonder if the background was a different shade or color when you moved up levels, it would be more explicit that you were progressing forward. But I like how the game carries a message that many people can relate to!
Super adorable visual palette! I love how your graphics and interactions are made to be intuitive and don't require any instruction reading! Your audio also really go well with the game! One thing I agree with the other comments are a restart button in the corner of the screen :D Otherwise awesome work!
Your game is like watching dancers dance in the rain with umbrellas :). I really like how you incorporated foot step sounds which gave it an indirect feeling of dancing as well. The way how another group of dancers come in makes it much more engaging because I felt rushed to quickly arrive at the intersection to move onto the next scene. I'm not sure how but I wish the pause between scenes could be reduced so that the transition from one scene to the next could flow like dance moves :D. Awesome work!
I really like how you include a description of the trap because it helped remember what to avoid next time. The surprise of the cursed candy arrows also makes it more motivating to win the next round :). One tiny thing I wish was that the candy thief could move slightly faster than it is now. Otherwise your graphics and music are great!