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ybae

22
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4
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2
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A member registered Jan 21, 2021 · View creator page →

Creator of

Recent community posts

It's so satisfying to try out different objects and unlock different endings! It goes well with the idea of feeling free to come back and leave anytime you want to. I also wish I was a little bit taller but otherwise amazing work!

I love how the concept is clear and well laid out! Maybe in future development, it could be interesting if you could come up with characteristics for each delivery company and apply those to the motorcycles (for example the yellow brand could be faster?) But I love the environment and story you create as well as the pizza box flipping! :D

Last playtest it was a bit confusing to figure out how to navigate but now with the hands it makes much more sense! It also kind of reminds me of marionettes which goes well with the concept. I think even though you mention it's based on Chinese problems, there are general ideas of traditional role of women that I could also relate to. Amazing concept and very well-executed!!

I think it's very successful how the concept and music create a very calming, magical apothecary exploration experience. It definitely feels like an escape room having to scavenge for clues! I wish the jump could have more weight and less like moving through space! I also love the name of the game!

I love the improvements made from the beta version last week! Was curious how the other levels would look like and they look great! The aesthetics, concept, including the game description really set the knight and dungeon theme well! When I died on the second level with two lives left, I wasn't quite sure how to get the knight back onto the screen. Maybe it's an issue with setting up wall colliders? Otherwise fun game

Wow I love the narrative of the game and how your music and illustrations all add up to create this spiritual experience. I agree with some of the other feedback - I can't jump from the cloud structure but otherwise this is amazing how the different levels have unique music, objectives, and obstacles!

Ahhh I think this game is just enough irritation to motivation to try again ! It makes me suspicious of every step in the game that sometimes I'll be surprised that I was able to walk without something coming at me. Maybe this was part of the strategy but I wish the player was just a tiny bit slower so I don't fall into traps haha

I love the concept and aesthetics of this game! I like how the building blocks gives enough interaction to be thoughtful and playful within the game. I wish I could jump just a little bit higher but I'd play this if it were available on our phones!

Knowing how game worked from last week's play testing session, I think some of the confusing parts were resolved and I really enjoyed this quiet, intimate, puzzle experience! I appreciate the lack of instructions!

The concept communicates really well with the visuals! The bubbly smiley face animation is my favorite. I wonder if the background was a different shade or color when you moved up levels, it would be more explicit that you were progressing forward. But I like how the game carries a message that many people can relate to!

Ahh just realized and will re-build!

I like how it's somewhat like an exploratory yet survival game because the overall experience ties in well with the message at the end!

The transparency and the color palette of the scenes remind me of the Disney film Coco! It really goes well with the concept of memories and looking back on life :>

I agree with Jinxin! You guys set the tone extremely well with the font, music, and lighting. I like how you have to be strategic when to toggle the flashlight - it all adds to the suspense. Had to read the spoilers to get through but amazing and horrifying game!

Super adorable visual palette! I love how your graphics and interactions are made to be intuitive and don't require any instruction reading! Your audio also really go well with the game! One thing I agree with the other comments are a restart button in the corner of the screen :D Otherwise awesome work!

Your game is like watching dancers dance in the rain with umbrellas :). I really like how you incorporated foot step sounds which gave it an indirect feeling of dancing as well. The way how another group of dancers come in makes it much more engaging because I felt rushed to quickly arrive at the intersection to move onto the next scene. I'm not sure how but I wish the pause between scenes could be reduced so that the transition from one scene to the next could flow like dance moves :D. Awesome work!

I really like how you include a description of the trap because it helped remember what to avoid next time. The surprise of the cursed candy arrows also makes it more motivating to win the next round :). One tiny thing I wish was that the candy thief could move slightly faster than it is now. Otherwise your graphics and music are great!

I love how your graphics and color palette are all Shin-chan themed, very cute! The blinking of the eyes is adorable :). I think if the speed of Shin-chan were a little bit slower it would have been better but it is fun to carefully move him around! 

I really like the concept consistency of your game! The sounds and visuals all work together to create an intriguing space-game experience. Maybe including the "Press space to restart" text within the game could make it even better! Otherwise awesome game!