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Yeenya

7
Posts
2
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A member registered Dec 04, 2022 · View creator page →

Creator of

Recent community posts

Yup, you're right and as mentioned by other people before, various sizes alone would spice things up. Smaller volume and shorter rounds are also a valid point. We had a bit too short round with too small volumes, but managed to go to the other extreme... We should have playtested more and the size could be a bit more balanced. Thanks for the feedback!

Adding some variability and difficulty to the game would make it much more interesting just like you say. Thanks for the feedback!

You're right, more interesting shapes and various scales would spice up the game nicely. We didn't manage to make it working in the 48h time limit, but the thoughts were there :D Thanks for the feedback!

(1 edit)

DISCLAIMER FROM AUTHORS: 
The upload is approximately half an hour late over the 48h build because of Godot mismatched two files, making them "ghosts", which broke the build, because he couldn't find them even though both were there. We only fixed this file issue, but haven't done anything to the game.

Sheet happens :)

Also confirming early building completion in the game (pressing Enter) sometimes bugs the game and it has to be started again. Couldn't find the issue.

Thanks for your comment! We tried to make the dialogue system work in a way that when you click, the currently rolling text unrolls fully and the other person in the dialogue starts rolling their next dialogue. It is a bit wonky, so the player experience is not as good as we want it to be.

Looking forward to playing your game! :)

Thanks for the comment! Animations are really funny, all credit for them goes to @sir Wok, so cheers to him :)

You're right the difficulty is quite high, even though during the development we were getting the difficulty down, but we haven't managed to play enough hours to find out the perfect difficulty.

The meteorites act sometimes strange, we haven't managed to figure out why...

Removing rainclouds seems straightforward enough for me, so I don't know how more intuitive could it be.

Pickaxe was difficult to implement in our type of game, we just haven't figured out a good way to implement it.

"Slower start" for new player is a thing we wanted to implement, but we didn't have the time. Still though, the game would surely be nicer if the difficulty curve could start lower.

Thanks for your feedback, looking forward to play your game :)