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YifanZheng

25
Posts
11
Followers
27
Following
A member registered May 09, 2020 · View creator page →

Creator of

Recent community posts

Congrats on your first game!

It is more challenging than I initially thought it to be! Had to resort to some good timing and strategies! Bravo!

Visually it looks good and I like the gameplay. 

Amazing idea! Great mechanics and I love the overall creepy vibe!

Great game! The idea is really interesting and I think you've executed it well. Sometimes the game can get a bit challenging for me but I appreciate that!

Great graphics! Would love to see more content tbh.

This looks amazing! Music works well with the game, and great idea.

I'm blown away that you did everything yourselves. Love the humor, and the music!

Wow, visually it looks stunning! Good story and controls as well.

Love this game! Visually it looks great, nice use of assets. The mother's voice is great too.

Game looks great! I really like the art style, suits the theme.

Haha I got the harry potter reference instantly, fun game!

Wow! This game feels so complete! It feels like there are so many content! I think you used the assets pretty well, everything seems cohesive.

I really appreciate the visuals of this game, for a vr game it looks stunning! The concept of this mysterious tower, the landscapes, and perhaps implication of magical elements? It establishes such a great atmosphere. It makes me want to explore. I also enjoy all the subtle sound effects you have in the game, they make up for a very immersive experience.

thank you, the game has really come a long way.

thank you for playing the game, I agree we should have had more path guiding towards the end of the game

thank you, it is a shame that not everyone got to play it or see it!

This is so relatable. I feel like my younger brother would actually want to shoot me lol. The art style is very wholesome, which I think fits great for this theme. The main criticism I have is that the control still feels a bit clunky, the rotation would snap back and I often get caught on the walls or invisible colliders, would be great if further debugging.

I love the art style, there seems to be a deliberate choice in having the bear in a different style as the other characters. I do have some constructive criticism in terms of the gameplay, if I recall correctly all the human players have to fight the bear as well as each other, and the bear has to fight the humans, isn't that just a complicated way of saying that everyone has to fight one another? I think this case there is a balancing problem, that the game is essentially structurally symmetrical, and that the bear (I only got to play bear) is too OP for such a structure. Perhaps you would want to tweak the character abilities to combat this issue without overhauling the gameplay model.

Love the simplistic visual style, and the parry-only combat. I would point out that even though the art style is quite minimalist, some of the objects still seem a little too simple (like floating platforms were just squares), they totally work within this game, but it would be great if they were pixel art sprites with some small variations.

Jeffery this game is amazing. It feels so polished and actually plays like a complete game with all the details (for instance, the menu), and I like the fact that this is technically a sandbox (or multiple sandboxes), it just gives a bit variation to a otherwise would be linear experience. 

Every character is unique and interesting, and I think where you chose to place each of them is well thought of.

I gotta say the art style is amazing, from the Demo I saw in class there's definitely things to be improved code wise (and maybe more animations), but the art style just makes this game look so polished that I can just overlook some of the flaws.

I love how you handled the cat animation, it is very unexpected and quite funny, I think there can be more variety/indepth in terms of level design