Hello sorry I'm going to reupload again the latest testing demo :) Thanks!
Kiyusen
Creator of
Recent community posts
WIP Devlog 3.11 - Major Updates Gameplay mechanics
Hello I'm back this is my latest progress video for my wip game proj and learning.
Itch.io link : My Itch link here
if you can donate any amount and support it will really help me a lot on my game development
Paypal: https://paypal.me/legendofaren?country.x=PH&locale.x=en_US
Twitter : https://twitter.com/PaulSenYuki
You can try and play also
Knighs of Legend is Story based game
Also in Knights of Legend game it has heavily grinding crafting for equipments to become stronger
It has pvp or coop battle
History / Summary
Magic History (Needs to be re-written to change magical lore)
Magic exists as a cornerstone of creation, it is a fundamental aspect of human life in all recorded history. There hasn’t been a time on this planet where humans existed without magic. It pulsates from the earth, feeding every living and even some non-living beings with pure energy. It brings to life that which would be impossible through creating and shaping what should be beyond normal human abilities. All humans were born with an innate ability to harness magical power, while other creatures could simple absorb it, humans could control it.
As with most things, when there is a lot of it, there is little interest to it. Some humans trained to harness their magic, while most ignored it. Those who did seek to learn more about magic, its uses and capabilities, came together and formed academies. These were places of learning and practice, where some would spend their days investigating the origins of magic, while others trained hard to enhance their powers. Those would could create sparks from their fingertips soon learnt to control storms, those who could warm a room soon learned to burn forests.
These academies thrived for decades, those who attended them began to venture out into the world to seek glory and fame. Those who trained to increase their magical power called themselves ‘the Enhanced’, while those who spend their time studying the origins of magic took the moniker of ‘the Seekers’. Pretty soon, these titles formed new professions within the world, with the Seekers being sought after by every Nation, City, Town and Villager as counsellors. Their knowledge was revered amongst the people of the world. The Enhanced on the other hand lent themselves out as brawlers. They didn’t care who they served or what they fought for, they just wanted to show off their power and prove they were the best.
New Features Logs:
Updated locomotion approach
Characters redesign
Cull distance
Amd fidelity
Ai party will automatically teleported near player
camera system
ikfoot enhancements
interactive foliage enhancements
optimized performance
water system
background noise,music dynamic
battlesystem frameworkv4
blocking system
light and heavy dynamic
slowmotion dynamic
Directional death animation dynamic
Melee/Sword Class
-dashing
-attack nearest enemy and direction based animation
-smooth camera transition
-Ai float assistant
-Aerial + combo enhancements
Longrange Mage/Archer Class
-3 modes
-locking system
-aim offset
-auto attack nearest enemy
To follow
My game modules to follow are the following below
Cutscenes
-full lore story (Complete)
-AI enhancements
-Characters ,enemies overdrive cutscene system
-Blocking and parry enhancements
-VFX enhancements
-Skills
-Elements
-PVP system and COOP boss fights