So as it based on the show, when ever you ascend while in the abyss it will increase. I've recently added in tool tips for all traversing actions, so just hover over them, and it'll let you know how far vertically you travel, and then how much buildup you should expect.
Besides traversing, I want to add in things like running from fights, might cause you to run away upwards, etc.
At 100% you'll get a curse, for the first layer this will be just nausea. Layer 2 though will have minor body changes, and the lower you get, the more extreme.
If there's anything you think should be added in, or any curse ideas, be sure to let me know!
yoraphimDev
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The quick answer is yes you will! Slap a cock on, have no boobs, and the game treats you as a guy. Its just all a big work in progress.
The long anwser is there's two parts.
The first is art for a male character doesn't exist yet. Currently it works out how masculine or feminine you are, and the future plan is to have a different set of images for the body, jawline, etc based off that.
Second part is alot more about the background math. Essentially to work out the feminine/masculine score, I see what parts you have, cock, boobs, hair length etc. And currently they just dont push the score enough in one direction for it to really figure out what youre going for.
Besides tweaking these values, Im currently in the process of adding clothes, they'll modify the score, I also want you to be able to set how you present yourself, do you act masculine/feminine etc.
Yeah I'm in the process of adding in a tooltip system, essentially stats, attributes, skills, potentially traversal and actions, will allow for a popup, similar to games like Civ or Crusader Kings. It'll let more details be presented to the player, especially with traversal about time taken, curse amount gained, etc. At this point will be included in the next update, unless something goes really wrong.
Thanks for the catch with the Attributes too! Super easy fix, so Ill add it to the list! Guess make your god character now while you still have the chance haha.
Just a heads up, pushed a hot fix today, might help with then name input, and added in some new images.
I won't be focused on much mobile QA right now, also the UI doesn't look the best on Mobile, so that will need a overhaul, but its something I plan to look at in the future, and if you do find anything game breaking, do let me know!
Thanks for letting me know about the other issues!
Hi Bearlith, if only wokring for 8 hours was as easy as clicking a button haha.
Unfortunatly that is all thats currently in the project. It's still early on, but wanted to get some feedback on the UI, different systems, so its pretty barebones.
That said next update should have alot more to go on, and exploration of the first layer.
Hi HoneyTank, at this point those parts of the game arent completed yet, it is just the character creator. I'm in the process of getting an artist to run through the character creator art so needed a demo in place for them to see how it works. But in the next couple weeks I should have more to show!
Hey Starkenight! At this point the only thing playable is the character creator. But theres already a decent done in the backend systems. So things like saving and loading, the character's combat stats, scene navigation between the world exploration to shops to the battle arena are already done.
For the above what should be interesting is good ol' intergration hell. Bringing it all together normally has some issues. And then the other big part is building them. The codes there but there's no UI, no art, and then no actual content. Content wise think things like town names and descriptions and events that can fire.
Something I have realised is I need to get some art done earlier to see what limitations their are as they will change the current code/UI etc. Im in the progress of finding an artist I can get commissions from to build the character art. I would love if I could have a single character image, or if splitting it up into head, torso, lower as it current is easier and gives a better overall quality.
If youre curious about a timeline, I'm wanting to have a feature complete, though content lacking game out in 6ish months. Im basing that on other released games I've worked on.