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yoraphimDev

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A member registered Oct 21, 2024 · View creator page →

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Haha I love it.

The latex suit actually has some really cool stats changes I never though about.

And yeah Lust Doll Plus is also another massive inspiration. Only other thing I really want to look into changing for the UI is adding in some basic animations like your character casually swinging left and right a bit, add in some facial animations. Just have it all less static.

You know, I never thought of crafting, at least not yet, but the systems technically already there for it. Time to do some experimenting.

And thanks! I wanted a new game like Degrees of Lewdity for the longest time, tried others like Trials in tainted space but they didn't quite hit the same itch. Luckily I work professionally as a games programmer so decided to just do it myself haha. 

But yeah, any ideas you have, feel free to shoot them through, doesn't have to be just about weapons, can be content you want to see, jobs, relics, curses, enemy races. At this point I have just a giant spreadsheet of everything to add. 
Though I will try setup a discord or something similar soon to really consolidate a place where you can suggest ideas.

Hey Noriporal!

Thanks for the feedback! Its been super usefully hearing from the the community where they would like to see the game go.

Unfortunately as its been in such an early state of development where systems are being added in and changed all the time I've been hesitant to go through and fix a lot of issues, as they'll probably get replaced in the future. 

Time to get a little dev'y(Totally a word....), feel free to skip the next paragraph.
Actions for example used to be based off the scene and I would just manually fill it out, it works but takes alot of time and way less dynamic. Now they're built on the fly based on a characters race. So Human with throw a punch, wolfs gonna bite you, hence a lot of missing translations, but on the back end lets me add more content so much faster.
The next and final iteration which will be the next patch I'm going to move it from race specific to body part specific. You have claws for hands, well now you scratch, not punch. You breasts are too small, no boob jobs for you. 

That said, with the final pass on the action system coming into play, that's when Ill go through and tidy a lot up, so yeah expect it in the next update!

As for weapons, funnily enough I had a bunch more added in during the clothes update, just with the actions changing it broke them. So yeah expect those too in the next patch!
Ill be sure to add in the dildo though as a weapon, I was out here thinking you guys wanted swords haha.

That is actually the plan, right now all art within the game is either modified AI or free assets. But I've been in talks with a couple different artists on getting those replaced. Not only will that look better, but will let me have more control over the models. 

Im just a programmer so my artistic skills are next to nothing haha.

That seems like a very specific idea.... Ill be sure to add it to the back burner, just in case I have a free weekend haha.

That said, planning to add in clothing soon. Technically it does exist in the game, just not visually. Because of the amount of customisation I want, it means the amount of work for things like clothing sky rockets, though looking at swapping to 3D models, as that makes it way easier.

Hey Jesus, did not expect you here.

In the current build its just something you're able to buy. Still super early on in development.

Coming in the next build, expected next couple days Ive been focusing on adding in a bunch of content. This is revamping the fight/rape scenes, NPC logic, more character artwork for males.

And Ill add in some dildo action for you too! Most the systems are all in place now so adding in content like that is super straight forwards.   

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So as it based on the show, when ever you ascend while in the abyss it will increase. I've recently added in tool tips for all traversing actions, so just hover over them, and it'll let you know how far vertically you travel, and then how much buildup you should expect. 

Besides traversing, I want to add in things like running from fights, might cause you to run away upwards, etc.

At 100% you'll get a curse, for the first layer this will be just nausea. Layer 2 though will have minor body changes, and the lower you get, the more extreme.

If there's anything you think should be added in, or any curse ideas, be sure to let me know!

The quick answer is yes you will! Slap a cock on, have no boobs, and the game treats you as a guy. Its just all a big work in progress.

The long anwser is there's two parts.
The first is art for a male character doesn't exist yet. Currently it works out how masculine or feminine you are, and the future plan is to have a different set of images for the body, jawline, etc based off that.

Second part is alot more about the background math. Essentially to work out the feminine/masculine score, I see what parts you have, cock, boobs, hair length etc. And currently they just dont push the score enough in one direction for it to really figure out what youre going for.
Besides tweaking these values, Im currently in the process of adding clothes, they'll modify the score, I also want you to be able to set how you present yourself, do you act masculine/feminine etc. 

Thanks for the idea! Behind the scenes there's already a humanity score that goes down as you take on more and more less human curses.

Im currently redoing some of the dialogue system to make it more random in responses, instead of the same line over and over. So Ill keep your idea in mind!

Yeah I'm in the process of adding in a tooltip system, essentially stats, attributes, skills, potentially traversal and actions, will allow for a popup, similar to games like Civ or Crusader Kings. It'll let more details be presented to the player, especially with traversal about time taken, curse amount gained, etc. At this point will be included in the next update, unless something goes really wrong.

Thanks for the catch with the Attributes too! Super easy fix, so Ill add it to the list! Guess make your god character now while you still have the chance haha.

Thanks! yeah its been a lot of fun to work on, originally just a programmer, but through this project been learning how to modify images, and even start to do my own. So we'll see how far it can go. Though really want to get some art commissioned soon to finalise the desired look. 

Thanks! Its been cool to see it myself. Plus the amount of feedback it's getting in its super early and janky state, is a massive driving force.  

That was an issue on my end. The joys of early dev! Ill be getting a hotfix out today or tomorrow.

Just a heads up, pushed a hot fix today, might help with then name input, and added in some new images.
I won't be focused on much mobile QA right now, also the UI doesn't look the best on Mobile, so that will need a overhaul, but its something I plan to look at in the future, and if you do find anything game breaking, do let me know!
Thanks for letting me know about the other issues! 

Unfortunatly I didn't have any images for that before, I've gone though and added bunch more in. Though changing the skin color seems kinda jank. Luckily been in talks with getting some art commissions going, just have alot of requirements haha. 

Hi Honeytank!
At this point it is only mouse, excluding things like your name. I haven't looked at any phone support at this point, but I'll check it out, should actually be pretty easy to setup as I've done something like it  in the past.

Hi Bearlith, if only wokring for 8 hours was as easy as clicking a button haha. 
Unfortunatly that is all thats currently in the project. It's still early on, but wanted to get some feedback on the UI, different systems, so its pretty barebones.

That said next update should have alot more to go on, and exploration of the first layer.

Hi! Yeah Im loking out for it, Im only able to really do this in amy spare time, but its been alot of fun so far. 

Hi Koaok! Yeah was looking into a sanity stat already, though I do like the idea of traits that can change how it effects you. I think if I did it, they would be ones you can 'earn' or maybe you get to just pick one in the character creator. 

I'm all open to ideas, so I'll keep it in mind. Do you enjoy when these types of games have a comedic aspect to them?

Hi HoneyTank, at this point those parts of the game arent completed yet, it is just the character creator. I'm in the process of getting an artist to run through the character creator art so needed a demo in place for them to see how it works. But in the next couple weeks I should have more to show!

Hi Doruvi, yeah at this point im in contact with some artiosts looking at getting some work done, so look forwards to that! 
The game itself will be mianly a text based adventure. If you have played Degree's of Lewdity I would say thats the closest comparison. 

Hey Starkenight! At this point the only thing playable is the character creator. But theres already a decent done in the backend systems. So things like saving and loading, the character's combat stats, scene navigation between the world exploration to shops to the battle arena are already done. 

For the above what should be interesting is good ol' intergration hell. Bringing it all together normally has some issues. And then the other big part is building them. The codes there but there's no UI, no art, and then no actual content. Content wise think things like town names and descriptions and events that can fire. 

Something I have realised is I need to get some art done earlier to see what limitations their are as they will change the current code/UI etc. Im in the progress of finding an artist I can get commissions from to build the character art. I would love if I could have a single character image, or if splitting it up into head, torso, lower as it current is easier and gives a better overall quality.

If youre curious about a timeline, I'm wanting to have a feature complete, though content lacking game out in 6ish months. Im basing that on other released games I've worked on.