Nice work! Is there a way to catch you on some Discord etc? I would love to chat about C64 game development!
Yosdu
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Thanks for reply.
A pity it can't be done, in my project there is multitude of roads etc, which need to have a character or 2 altered to match the location they connect to - and I have to keep redrawing these.
I already combine charsets separately, but can't allow it to unpack it as it makes terrible mess, and I do have 4 color versions for each char, so while it's easy to do recoloring on static set in 4 separate projects, its becoming a nightmare after de/recompression. Not to mention that I would need to change the code to match where my special chars are after such operation (as some are used to dynamically draw tiles).
Any chance for different coloring methods support? I.e. color map per char in tile (where each char in tile has its own color)?
Hi,
I've been using Charpad for a while now and I find it really good.
We even created a separate tool to use alongside it to add some extra information to our maps - and here comes the question - how could we add feature requests?
In essence, we got a map layer that describes locations (simple byte map same size as map) - I think it would be great to have it built into Charpad if possible.
Also, where materials come, ability to switch to bitwise ops and have labels against bits would be great (i.e. road, water, passable, quick move, slow move etc).
Lastly - colouring methods - would it be possible to get colour support per-tile-character? So I can have the same chars in varius tiles, but with different colours per char (not per whole tile as now).
Also for SpritePad - ability to draw on sprite and overlay at the same time would be awesome.
Same for charpad and editing a char inside tile without unpacking and switching to a char editor would greatly improve usability!
Thanks for the great tool!