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Yotsuyama

2
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A member registered Sep 24, 2021 · View creator page →

Recent community posts

(1 edit)

I dont know if an inexperienced dev like me should mention this but:

Making the projectiles deal the damage instead of just being cosmetic is with your current prediction algorithem a bit off at intersections

Mainly the [L] shaped Trackparts.

Aside of that, a Screen detailing (tutorial) of the UI would be nice. I cant seem to figure out what the 10 dropplets add to the gameflow or how to use them.

I'll look forward to the next itteration.

A few ideas that are from a biological standpoint possible,

Pumpkins may be useable as a slowing tower its a plant that spreads vines along the path maybe. 

I dont know if you can itterate Surounding Pathtiles and add a overlayed texture from a tilemap that is being picked corresponding to the tile the tower is affecting.

Cacti could be great when their animation could send a spike.

However the Spheres might be great for mushrooms spores n all.

But i am lost in a rant by now so...

Good job

I want to see more

A great game sadly the second wave is not beatable, and the towers share statistics for the most part however

I need to give you full points for

your Pixel art skills