i do not get the last level :(
your average person
Recent community posts
It happens on both challenges and normal runs. I tried.
Also yes it is after a couple runs so I think that's why. Like, I have Atomizer in my last run and the next run I will randomly have small bullets, but then occasionally it will be random and give me HUGE Boy bullets even though I didn't have that upgrade.
Also please buff guns. Literally all of them suck. I can't really think of much ways to buff them but I have thought of some gun buffs.
Laser should have a little more accuracy and more damage.
Rocket Launcher could be changed. Like the projectile would do the damage of 2x the normal bullet but the explosion does half, so like splash damage (I'm not sure if this is in the game yet).
The bombs from Bomb Launcher (Idk if this is the correct name I forgor) should detonate faster and also deal damage when the projectile hits the enemy, not just when it explodes.
Boomerang should go in the normal direction for longer before going back.
etc
Okay these are some of OP stuff so uh yeah
The One feels OP not gonna lie. I mean like literally. Sure it might take longer but it's better than getting ganged up by like 10 enemies that shoot bullets. I feel like The One could be debuffed by either making the attacks of the enemies bigger (like Bullets or Explosions) and increasing the health a little more but idk. Literally, using The One with like Minigun paired with any other fast reloading upgrades essentially makes it like nothing to kill them. That brings me to Minigun and other fast reloading upgrades.
Fast reloading upgrades are kind of OP
- Sloth Bullets' debuff needs to be worse.
- Minigun needs a debuff, like less damage or something.
- Ratatata kind of too fast but honestly it's kind of okay.
- A few others could also be debuffed
Ant is OP. The debuff can literally be used as a buff. I mean, the smaller you are the less likely you will be hit by bullets and other stuff, and the fast moving also makes it less likely to be hit. Also, why is Ant stackable?!?! You can probably shrink to like microsized GRN with 3 Ants.
Monkey Mode isn't that OP but the higher recoil from shooting can be used as an escape mechanism if paired with fast reloading upgrades.
Glass Cannon. Itself it isn't that OP but paired with either The One or any fast reloading upgrade THAT THING BECOMES A KILLING MACHINE. Glass Cannon + Minigun + Ratatata + The One + (Anything) = COMPLETE MURDER. Like sure you have the 1 health problem but with The One, you have essentially NOTHING to worry about.
Health Recycle kind of makes you invincible. I mean, as long as you have the health to tank it and the speed to take the health pickups, you're essentially invincible! Also, pairing this with Coin Galore makes it easy to get coins without risking death because when you get hit, you get your health back anyway! Just use Ant and have two Health Recycles. You now have 14 health and speed to take health pickups. Health Recycle can probably be debuffed by making the max health increase into only +1 and the health back idk, maybe only a chance of happening? Like 40% but stackable? So you'd need three Health Recycles for it to be the same and honestly that's ok.
Disperse + Minigun. Literally the only problem with this is lag. (which can be really bad at times so ehhh)
There are probably more but these are the only things I think would be best if debuffed. Moving on to Underpowered.
Giant SUCKS. Bigger = More likely to get hit. Slower = Also more likely to get hit. At least make the slowness not that bad or the bigger not that bad. The only good thing about Giant is the health increase. If I wanted Giant, I would use Tank instead. At least I don't get bigger.
Cross Creep is also kind of underpowered. Aiming is much harder and the slower reload makes it even worse. I think the reload should not be this slow.
Tactical Ouchie is okay but you risk yourself dying from bombs.
Retreat should NOT have a penalty. It should just be something like idk you get slowness for a while? Anything that isn't a penalty.
The only thing that can make The One bad is Economic Boom. Sure you have more pickups but it might just kill you BECAUSE THEY EXPLODE. Plus you can use more upgrades that make certain pickups disappear faster, which will KILL YOU faster.
Huge L is kind of useless. Sure you shoot in two directions but it's not like you can really aim with that.
Boom Bam Boom is kind of useless. Enemies chase you anyway so it's hard to bait one into a wall (because you'd also have to be in that wall) to explode them without exploding yourself. It's really only a kamikaze thing.
Charge is not that bad but could be buffed. Charge is mainly a sniping upgrade but it's kind of hard to use Charge due to the fact that you can only aim up, down, left, right, so you can't really snipe stuff. Charge could probably be OP when used right but the debuff makes it bad. Charge + Homing could work but eh.
Ant Colony only works with Disperse, Misfire or Buckshot (maybe some faster reloading stuff too). Also Ant Colony is extremely hard to survive with unless you have a lot of max health increases and Health Recycle.
There are probably more but these are the only ones I could think of.