Woot! Glad you like it, InsomniousNightGamekeeper! I'm working on another update ;)
YourPalRob
Creator of
Recent community posts
Hey TurtleSocks!
Thank you for reaching out. That's totally fine. I don't mind at all if you utilize sounds from my pack in your open source project and provide them in your project's associated asset folders. Thank you for asking and thanks for the credit! Looks like a cool project too! I'm glad to be a part of it :)
Best,
YourPalRob
No problem! I've had a great time creating and updating this pack of sounds. Please feel free to download the complete set on my Ko-fi page. I insist that it will always be free for everyone. Everything I make will always be free. :)
One thing about Audacity is that it snips sounds during playback. If you listen to the sound cloud samples on my Itch page, that is how the sounds will be in your game engine without modification. Audacity could be the cause of the abruptness you're experiencing. Since the SFX are short sounds, Audacity exaggerates the shortness by cutting off the playback quickly. In your game engine, or during playback with other software, the sounds play all the way through. I use Audacity a lot and this is something that I have noticed too.
In audacity you can add effects through the effects tab on the top (5th from the right). I personally would add silence to the end first by clicking to the end of the sound then clicking "generate" then "silence." It will prompt you with a window that will ask how much silence you want to add. Choose anything from 3 to 5 seconds. Listen to it and see if it needs reverb then. If it does, add reverb through the effects tab. The base settings are good but I would recommend adjusting them to taste.
I personally think a better way to add effects is through your game engine. I use Godot but all modern game engines have audio effects that can be added to audio tracks. As an example, I would use an AudioEffectReverb in combination with Audio Buses in Godot to get the reverb I want on a sound. The sounds will play all the way through in your game engine as well, unlike in Audacity, so just opening the effects in your game engine might fix what you're hearing.
I hope this is helpful!
Best,
YourPalRob
Hey GustLSantDev,
Thank you for the question. All of the recordings are dry even in the extended version. I left the recordings dry so creators could add effects specific for their game/video. Creators have let me know that they typically add reverb to the sounds in this pack appropriate for the environment they are trying to make. It extends the tails of the sounds and may remove some of the abruptness you're describing. Just so you know, everything I make will always be free for everyone. You can get the "paid" version for free on my Ko-fi page. Donating through Itch is a way people can show appreciation, but it isn't required.
Thanks again!
-YourPalRob
I really like this game idea! I just got done playing it and it has a strong creepy vibe that is so good. I enjoy the mix of text based gameplay and interactions. When I was turning on the lamp... I saw what was in the closet 😳... but I ignored it like the computer instructed. Haha. Great game so far, dude. I look forward to the full release.
This game is cool! I just played it and I like the mouse movement and lighting. The mobs come at you fast haha. I jumped when I first saw one and also when I lit the fire past the corn maze. I like your interpretation of the sound effects as well. The sound effects are good ;) but the way you used them made them better. Congratz on your successful Jam submission!
You can use any of my sounds in your commercial game, or any other project, as much as you want and in any way. No credit necessary (✌️😄 but it is appreciated). Please feel free to incorporate them into you commercial TTRPG soundboard however you like. When it's finished, send me a link so I can check it out, Lol, it sounds cool.
(Edits: 4 edits because I typed this out on my phone 😂)
Love it. Here is my groove:
BAoBAAAABAAIAAgAAAAAAAAAAAAAAABAAAABAAIAAgAAAAAAAAAAAAAAABAACAAAAQAAgAAAAAAAAAAAAAAQAAAAIAAAEAAIAAAAAACAAEgAEAjAAAAgAAAAAAIAAAAAAAAAAAAAAAAAAACAAAAAABAAAAAAAAAAAAAAAAAAABAAAAAgAAAAAAAAAAAAAAAAAAAQAAAAAAIAAoAIAAAAAACAAAAAgAAAAAAIAAAAAgAAAAAAIAAAAAACAAAAAgAAAAAAEAAAAAABAAAAAQAAAAAAEAAAAAgAAAAAAIAAAAAAEgAQAIAEgAQAIHCBEQgYBBEAUgABiBEQA
I just updated my horror SFX pack with 294 more sounds (615 total sounds for 1 dollar) and increased the free package to 110 sounds.
You can use the sounds in any project without limitation, no credit necessary!
You can find the SFXs here: https://yourpalrob.itch.io/must-have-horror-sound-effects
If you use the sounds in your game, I would love to play it. :) Send me a link!
Thank you,
YourPalRob
Hey Justinbarrett,
There should be a SoundCloud player on the page within the description. Should look something like the screen capture below. You may have to activate it in your browser first.
Here is the link to it also. https://on.soundcloud.com/PMwXm