Hey! Thank you so much for your feedbacks! I completely agree with you! And I deeply apologise for the audio assault...
This game clearly is not perfect, it was made as a school project for a Level Design assignment a few years ago, using mandatory assets.
Unfortunately I do not have access to the game's project anymore, but I would be down to give another shot at the horror genre :)
I would encourage you to try the game I'm currently working on right now with my s/o : https://studio-singing-crows.itch.io/dum-dum-dinos-demo
It's comments like yours that help me going forward and creating more stuff! Thanks a lot!
Youtouch
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A member registered Feb 18, 2017 · View creator page →
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Lumen Art Prize Selection & New Project Announcement comments · Posted in Lumen Art Prize Selection & New Project Announcement comments
Rules:
- Units don't die when capturing a point anymore (except if it requires more than 1 unit).
- Global Game speed slowed.
Gameplay:
- A section showing which building is selected during the construction phase.
- When constructing a building, the selected tiles are centered around the player's mouse (when possible).
- A bit of balancing.
Art:
- Change of typo.
- Powers have a short animation.
- Some tweaks to enhance global readability.
- Added new tiles to the map.
Known bugs:
- When rotating a pachy's nest twice, the selected tiles do not fit the pattern.