I am impressed by the character choices at the beginning of the game! The style of the play portrays the multi-universe in stylized and 2D style! I never managed to win the second level, but it challenged me to try repeatedly. Fun to play!
ysong
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The game illustration reminds me of Dark illustrations that show people's struggles with mental illness and disorders Shawn Coss. For narrative purposes, each monster could represent a mental illness, and the skills follow the concept. I really enjoyed the second-level design! very thoughtful and creative!
I enjoyed the narrative of this game! Each level captivates some story to tell the audience! The scale of the objects is a bit off in some scenes, but somehow that creates surreal experiences. For the second level, maybe try to use different sky materials or have a ceiling for aesthetic purposes. Overall, you have achieved a polished and eerie game!
The overall gameplay communicates a brief and polished narrative that satisfies audiences during that short moment. Following candies, which leads to finding the central place for the puzzles game, is a really clever way of navigating players to the developer's intention. Decorating the house with cadies is cute and suits the theme of your game! Good work, and keep it up!
My favorite game of all! I love the overall aesthetic and the tension that the game delivered. I like pastel and cute themes, and this game got both of the elements I like. Well done with level design and how the puzzles are planned out.
I look forward to other level designs if you guys develop this game further.
I really enjoyed playing this game! Finding objects and solving puzzles are clearly instructed to follow, and the difficulty level curve was right on point. I thought choosing a magical and witch theme as a puzzle-explorational game was a unique and distinctive idea. I really enjoyed your game overall, and please keep it up with this ;D
I really enjoy the mood and the aesthetic of the game. The background music, color palette choices, and theme you have added to the game really bring up the emotional and surreal experiences. It feels like each environment has its narrative, so if you develop this game for the future, I look forward to seeing the game's story.
I really enjoyed the overall aesthetic of simple and delightful characters and environment design! I love that certain enemies can be only defeated by certain characters. Like black swan = ballerina / space monster = aliens / ice walls = slime. Also, I was fascinated by the fact that all the character’s roles are evenly distributed! Really well balanced game overall.
Errors:
When the game goes back to the save points, the camera tilts on x axis so the game looks a bit screwed. I think the problem might be that the sprites are not on the 0 on the z-axis. When I went back to the save points, players were not getting hurt by enemies.
I really enjoyed the different character designs and the procedurally generated maps. Every game has a slightly different level design so it is not just a play once and go but play more than once! Playful bgms and enjoyed the simple environment design. I thought bees following the players was humorous! Keep going with your game and if you have some time, add a simple narrative to each individual character to complete the world building.
I faced a few problems while playing the game. When the ghost dies, it falls down going outside of the game scene and the camera’s focus follows the ghosts therefore the game scene stretches infinitely. This bug makes the game unable to play even though 2 characters are still alive. Another problem is that when the bunny dies, she drops the blade, same as the ghost, the camera targets the focus on the blade. Unlike ghosts, it is still playable but the screen was stretching too wide. - You jin