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mimy

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A member registered Jul 12, 2015 · View creator page →

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The environment tiles were made by Gustavo Vituri but I made the kamos and foes to fit that style so thank you!

The 3 stars on each level are a bit challenging for sure so I made them mostly cosmetic and not necessary to access new content. When aiming for 3 stars, each level is more of puzzle box than a strategy field, so if the solution feels hard to execute it's probable there is another one.

Once again, thank you so so much for playing my small game and even more for giving feedback! I'll try to expand on it in a way that will give you a reason to come back and play more 💛

Thank you so so much for playing it and giving feedback!

I'm super happy you liked it.

(1 edit)

Thank you, these assets were truly a life saver for me! It's so so cute!

I used them to make a small game: kamogumin

Thank you! I hope you have a lot of fun making a game too (I'll be honest these cats are at least 60% of the appeal of my game)

Recognized immediately the style of Today I die that I played back in the day.

What a throw back, thank you for preserving these games!

Thank you for playing it!

I made a free puzzle/arcade game with your kittens, cats and mice: Suikats

Your art is definitively the visual highlight of this game. Thank you 😸

Your buttons are so cute, I love them!

I really love your aesthetic for those tile packs. And the execution is never subpar. Thx for publishing that!

That's so cool !

I love this, that was litterally my only complaint about the original work.
You're doing incredible work.

Great stuff !
When you have a character sheet alone you can decide very easily to print it alone on an A4, or twice, four times or more with pdf printing options. It may be a bit more annoying if I need a one sheet character sheet as it is right now sonce I'd need to make it an image, edit the image for the part I need then print out the result.
Also a sheet alone is very useful for tablet play since it's way easier to have it readable that way.

v1.1 is real freaking good. Almost everything that needed rework has been changed, clarified, ironed out.

I still have a few suggestions and questions though :

  • Why remove the attacks on perks that exists in Agon? I understand perks are way less permanent and as such this kind of attack isn't as much a problem, but removing any help or equipment of the protagonists is a great cliche of sci-fi horror and it's sad not having it.
  • The Manager AI is such a fun idea, I would love for it to be way way more obnoxious. Like giving it a d12 but completely removing any merit given for that action. Or being able to force individual people into competing. Something either incredibly dangerous or very very annoying.
  • The character sheet is good, but the symbols used for domains stand out a lot and are not very effective at communicating what the domains are for.
  • It would also be good to have a character sheet alone on a full page so we can then decide how to print it (maybe also make it simple to access to everyone by marking it as demo since the system is different enough you need the rest of the playset anyway)

Happy to see this work get the love and work it deserves. Gonna read that as soon as possible.

Resurection is an important side of the system to give any hope of "winning" a campaign. With a starting debt of 7, the 2 debt increase and permanent stress reduction is great. Maybe just decide between if you can res a character only thrice or if resurection is possible an infinite amount of time without stress penalties once you res already thrice (I think I prefer the first one, but both are cool).

Termination giving "points" equal to the dots on the square, does not feel thematic or interact well with resurection? Would you gain those points every time you're terminated? If so you're gaining 6 points for a cost of only 2 points (and stress) basically which breaks the fear of getting hurt. You may just remove any kind of compensation for being terminated as the company just doesn't care all that much. A suggestion : if you make it so you can only res a character three times maybe just give points (that you need to use on upgrades not debt) on death. One for the first death, two for the second one and three for the third death. The fourth is permanent so no upgrades here. You justify it by being cyberneticly transformed or whatever ?

I will try it when I have the chance and will get back to you.

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All Quiet No Peace is one of the most ambitious Paragon playset I’ve read. Instead of only trying to play with the strengths of Agon which is mainly about power fantasy and fun rivalry, it transforms it into a convincing horror system by a few interesting changes.

The most marking and (again) ambitious one is the Terror Phase which works really well. Stress bonus dice is also here and more than just being a really really fun mechanic to play with : it changes completely  your relationship to stress.

But some problems appear when going over the details.

  • While the debt is a very powerful storytelling tool creatin this unifying final hope of retiring a character, no initial debt is actually suggested. This makes it seems way more frivolous than it should, an accessory instead of a central theme. It also makes the cost of reanimation useless.
  • Termination does not seem to give any bonus to character going close to termination (which is fine), but the dots on the character sheet seem to indicate the opposite or are useless to play.
  • Rules for long-term employees don’t work at all since termination is not definitive and only costs 2 debt and one permanent stress. It also isn’t really interesting or thematic having an advantage after a dead character when the usual paragon games ignore that problem by being about character power and having collective retiring options.

A few points may need a bit of polishing?

  • I’m not sure if giving 1 merit for a won assignment is a practical joke on the players or a typo for 1 point.
  • Preparation “clearing bonuses and marking new ones” does not make explicit what those bonuses are. Employee perks?
  • What resolve is, really is unclear, as well as “senior rank” employees. I guess it’s an additional stress buffer. It may then be a bit too good for the cost if it also self cleans between every scenario like written page 7.
  • Merits, Points and Debt. While debt is really evocative, merits and points are not, maybe something like corpocredits would be more appropriate? “Burn your debt and join the resistance”, isn’t as much as a choice as saying: “I guess you could play another game and pretend it’s this one”.
  • Clarifying the limit (or lack thereof) on resurrecting an already perma stressed character. Can you resurrect 3, 4, or an infinite amount of time the same character?
  • Maybe Dread being by mission should be a bit more explicit.
  • Survive working with Scramble as the usual Agon battle conclusion may need to be said here, even if implied.
  • The term Virtues instead of Employee Core Competencies is used on page 7.

I will continue on following it and will rate it as highly as it deserves, if and when a few of those problems are taken care of.