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YYNeko

9
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A member registered Apr 17, 2022 · View creator page →

Creator of

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I really liked the sound that went with changing colors!

I think with proper placement of the crystals, the Player will inadvertantly feel like they are creating music as they shift to match the color of the crystals :3

Nice stuff :3

This gave me Oregon Trail vibes.

It was a bit confusing at first just being thrust into things, but I quickly figured it out afterwards!

It's nice that you can see the events coming ahead of time and try to plan accordingly!

I liked the particles showing up behind the train as the threat approached from behind the train.

Good stuff, especially given the time constraints! :3

Some of the color choices for the platforms made it hard for me to tell what was and wasn't a platform in some cases.

For example, you would have a saturated yellow/black caution platform that some enemies were on, and then the platform leading to the next section blended in pretty strongly with the background.. but then there are cyan lights that aren't part of the background (or were, I don't recall).

I also think that instead of standing still to charge the weapon, it should just be holding of a button so the Player still has agency to dodge while they charge the weapon.

The health system is definitely unique. Instead of dying, you lose time (?) and restore your hp. I think that works really well as it means more skilled players will try to get through areas quickly to avoid getting damaged and have more time.

The movement felt good so there were no problems there! :3

The cover-art for the game is cool :3

Overall, I think this game has potential. Your team did a good job with the given time constraint! :3

I really liked this game!

Spin-to-win is broken in a good way! But it probably needs some balancing. Was still fun to abuse it and spin-melt everything around me :3

I've played some Card Games before (Yugioh and Hearthstone, but mostly Yugioh) so seeing this game was interesting!

I think having a simple 'Click the Toaster to Continue' floating UI, and some text to remind the Player what Phase they are in would make for better readability. Maybe some text to show the odds of upgrading a card as well :3

I still had fun with this one! Nice stuff :3

Wow this was an amazing experience. Very calming and fun :3

The Physics and intentionality in this game is extremely good especially for a 7 day Game Jam :3

Very well done :3

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Considering how little time you had to participate due to your other obligations, you've managed to pull of something good and replayable :3

I especially liked the intro (the seeing the cute character and hearing the music). :3

The gameplay is simple but effective and matches the theme. Well done :3

Very Quake-like with the Rocket-boosting! Also, the amount of movement and control provides a good UX :3

You did a really good job :3

I'm getting Pokemon and Persona/TWEWY Dive vibes from this game. Nice job :3