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Zachnar

13
Posts
A member registered May 17, 2021 · View creator page →

Creator of

Recent community posts

Thank you for the comment! I'll have to figure out how to get the platforming to behave with ledges better, and not jitter when you hit a ceiling. Glad you liked the progression of the levels!

Best jam game I've played so far! What an amazing idea, and very compelling. To get enough stone to have a buffer by the next level, you have to have done really well at the minesweeper puzzle for multiple levels in a row. It's extremely clever and well thought out, I'll probably give it a few plays! It looks and sounds wonderful too, serious credit to DefectiveMelon for their work. I'd have played this for hours on a flash game website as a kid, that's the highest praise I can give a game

Thank you for the feedback! I'm not sure if I put any points in the third level aside from the bunch at the very end, where then you can backtrack through the towers using the pickaxe powerup you get in the crates there. I'll have to check if there's a way to get stuck, or for the last loot cache to not give enough points somehow: there is a known bug where pickups sometimes double themselves, but i'm not sure how that would cause it. Thank you for the feedback on the sound mixing as well! it was my first time doing it on this scale, so thank you for letting me know where stuff was too harsh. A volume slider is definitely on the to do list, lol

wonderful little time, i would die for bob. i felt so bad breaking the squid merchants' floors for money, and i guess it makes sense that you can't really buy from them after you do that

tough but I had a great time with it! i love the art, the intro is very cute, and I love the idea of using your health as a resource to attack.

loved the ambient background noises! everyone's first jam comes out a little rough around the edges, so keep going! you've got great ideas, and a week is pretty restrictive to make anything in, so be proud of what you got done!

a great little game! the orb controls took a bit to get used to, and defaulting to moving to the right made one jump a little frustrating. some sound effects and more levels and you have something really fun ^^

Amazing little game! the art is so charming, i love how the character stomps around, and kicking stuff is really responsive and fun. Only criticism I can make is that it would be nice if enemies gave some sort of audio feedback for when they were hitting you. More stuff to smash that responded in different ways other than just going flying would be awesome too! had a wonderful time doing corporate espionage

Seconding this! Would love to see your guys' thoughts on my game <3

Thank you for the feedback! I do wish I had been able to clean up the jumping before submitting, but i'm glad you still enjoyed it nonetheless!

Thank you so much for the kind words! This was my first time really designing a gameplay loop like this, so I'm very happy you think so highly of it. If I ever keep developing it, cleaning up the platforming and adding a crosshair are first on the priority list.

Thank you for the feedback! I'd have liked to implement a crosshair that hovers over the block you're going to mine, but I ran out of time sadly. Glad you had a good time with it!

Thanks! Had a lot of fun interpreting it