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Michael Zahniser

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A member registered Feb 25, 2020 · View creator page →

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Such a perfect gem of a game! The tile sprites are excellent, and I'm impressed by how you've created such variety in items and monsters with such simple game mechanics. A few suggestions:

  • The merchant isn't accepting my golden tusk for the shapeshifter quest - maybe a bug?
  • What if instead of click and drag, you click once to pick up and again to put down an item? Then you could also allow clicking to swap an item with another of the same size (e.g. armor).
  • Would it add any interesting dynamics if some monster attacks were proportional to their HP, like the PC's weapons?
  • The ending was a bit anticlimactic - maybe add one last extra-tough monster guarding the dragon?
  • Am I right that there's currently no way to store items? What if you allowed placing items back into a chest in addition to taking them out?
  • On the second floor of the asylum at the very top you can look down onto the first floor, and you see a giant spider there even if it's dead. That confused me - I thought it was some other room I hadn't visited.
  • The font felt like a mismatch for the pixel art. Maybe steal an idea from Moonring and use a blockier font? Or even just one with slightly wider letters?
  • In the Catacombs the two ghosts near the dying knight are only present if I've come up from underground (I think) - if I leave and return they're gone. Is that intentional?
  • Could you mark creatures as friendly or hostile before I walk up to them, so I don't have to be afraid of friendly NPCs in unfamiliar places?

This is exactly the sort of game I needed to help me live through a pandemic year. :) The more I play it, the more ways I find to use strategy in the card system instead of being at the mercy of luck. The deeper you dig, the weirder the world of the game turns out to be. And I really love the art style - the choice of color palettes and just the wonderful exuberant whimsy of it.