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ZaineModaine

5
Posts
156
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A member registered Oct 15, 2020

Recent community posts

Easy to say without being in the situation yourself. I appreciate your thoughts though. I just think that being presented with a blackmail situation would not lead to immediate and unconditional compliance.  Most people would consider how to better their situation and get out from under blackmail in many different ways.  Granted, this is a story, with a need to move the plot forward, but even an ounce (whether it mattered or not) of defiance at being blackmailed is what I would expect of a lot of people, not total compliance.

The game is good, but the MC took too well to the "Blackmail" issue.  If there was some way to have the MC at least show that he is pissed off more than just "Oh well, what can I do" it would make the situation easier to swallow. That or an alternate "route" to agree not to say anything but not join the gang just out of principle (you know because they are "better" than killers but not enough to try to control a 19 yo boy's life that they already confirmed did not attack and tried to save a girl's life).

Nice, glad to see you back! Really looking forward to this!

When the MC or enemies execute an attack, the hit moves the character back and forth.  For some reason, the character will only move like a millimeter and will only continue to move with a click (the click does not have to be the hourglass, it can be anywhere).  It is making combat really tedious. It does not do it anywhere else in the game, and no other game (itch.io VN or steam game) does this.  Just wanted to put this out there in case others are having a similar issue.

Why do I need to click on the hourglass in battle like 100 times to go to the next turn