Well thank you very much for your lovely comment! It's great to know this little game can entertain :) 51 days is utterly insane, congrats to you! and Happy New Year!
Zak Amana
Creator of
Recent community posts
Thanks for playing & taking the time to write a review :)
It's true that you lose a % of the loot when you die. However, I know several people didn't notice that if you took the elevators that sometimes appear on the sides of the mine, you'd get to keep all the loot & get back to the village ;) I definitely should make them more visible.
Thanks a lot for playing the game and for your suggestions! I had all of these in mind when making the game but ran out of time for the boss & harder levels unfortunately. Definitely something I want to explore if I get back on this project.
This "bomb exploit" was indeed intentional: I didn't want the player to feel frustrated by getting hurt by the bomb while they were in combat or getting blown up as soon as they returned to the digging.
- Agreed! Definitely need clearer instructions about the Elevators.
The "hop up one brick" thing is definitely a bug, you're not supposed to be able to do that :p - Diamonds are randomly spawned starting a certain depth, but the spawn rate could be higher. For the game jam I idn't have time to implement a condition that offers at least one diamond if you make it to the bottom.
- The combat is a risk/reward situation: you can get killed, but you also get loot if you're victorious (note that it doesn't consume your torch while you're in combat, so you don't really lose in-game time).
Thanks a lot for playing and for your feedback :)
2 actually :) just lots and lots of game jam practice! If this helps I wrote about the process of making this game on the ludum dare website