Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zaleramancer

7
Posts
2
Followers
23
Following
A member registered Dec 29, 2017 · View creator page →

Creator of

Recent community posts

Thanks for your really helpful and prompt responses! I really appreciate it. My group has transitioned from discussing the game to making more concrete plans and discussing characters and setting. 

I've really enjoyed a some cultivation story content in the past, and I'm excited about the potential for playing a heaven defying wizard.

Also, from a design perspective I really respect the decisions to use more narrative positioning and powers as influenced by the group's consensus and conversation. It's, I think, going to make the experience really satisfying.

My group is trying to figure out something about the Inheritor's Heaven Defying Chance- if it's a cultivation method, do you automatically get a fine realm when you achieve the next realm, or should the cultivation method be made so that you can add lots of extra ingredients to it to make it easier to reach a higher quality? My partner is looking into that playbook, and we wanted to see what your intent was. 

Thank you so much for your time! 

Thanks for your answer! It's really helping clear things up. I do have another question, now. (^.^;) How do you price the addition of linked techniques on a cultivation method, I assumed they acted as either a minor or significant useful function. (I was doing the math on the example cultivation methods to get a feel for things), however, I'm not exactly sure. Should my group assume you can have 0-2 linked techniques on a cultivation method as part of the standard quality?

I have a few questions: My group is a bit uncertain about how you would write new cultivation methods, and their clock-size and base quality. The earlier chapter seems to indicate that the default quality required for a breakthrough is (Realm + 3), but the cultivation methods have varying qualities?

I'm really excited about the game, and hope my friends and I have fun playing it!

I'm really happy to see games tackling this genre! May play this with my friends!

I really appreciate that. Thanks! :)

Hello, 

So I lost access to the internet soon after making my submission, and then forgot about this until I logged in recently. I wanted to thank you for your feedback- it's definitely true that my math didn't check out. I should have done a bit more thinking about that, but the time crunch and having to decide what descriptive text to keep and what to get rid of was really consuming. 

If I post this again somewhere, I'll be sure to take that into account. Thank you!