Items on task list aren't checked off as you do them so I got stuck not knowing which one was unfinished
Alex Beyman
Recent community posts
Every complaint I had is fixed now, it looks beautiful in ultrawide. If you've not already, you might consider borrowing the OutRunners assets to add more content & roadside details. Even as-is, I like this better than Slipstream, and that's high praise. I also second the idea of using Space Harrier sprites in a secret bonus level minigame recreating the Space Harrier arcade levels 1-3. It would look great in this engine but should take a backseat to more logical next updates imo. Well done and congrats on starting a family
Promising! Reminiscent of Pigsaw. Abrupt ending, but of course, it's a Game Jam game. If you build on it, it could do with pain/stagger animations and blood particles for enemies when you shoot them, a reload animation, and generally more realistic human models. That would make it tough to stream, maybe a toggle in the menu between realistic and crash dummy anatomy?
If the only card remaining on the opponent's field is his tower, and it's your turn, and you have a gas can, you should be able to use it on his tower for an alternate, more brutal ending imo. Burning all the red spaces immediately around his tower should also confer some advantage? Early win? Forced second turn? But yeah still awesome stuff, success is largely luck but the part you can control (quality) is already nailed
What the fuck was that? That fucking sucked. Why two different skeleton assets? Why is one of them double cheeked up? Aint no need for that much dumpy on a bone boi. Where was he going with all that ass? The afterlife? What even was this game? Long loading, walk around, enter cave, find spike pit, ending? What story was conveyed? Did babies make this? Did chimps make this? Did baby chimps make this?
Impressive! Low concept, but also decent effort put into graphics, somewhat believable dialogue/characterization, and minimal jank. My one complaint is that the mechanics for filling your bowl and eating from it work differently than every other item you use before or after that point. It's good to keep controls universal so players can intuit how to interact with stuff throughout the game.
Surprisingly in depth and compelling. Enjoyed driving around, questioning locals. Would have liked the ability to guess wrong and shoot the wrong person. Also would have liked cutscenes for the good and bad end, where good end is debriefing at the station and bad end is the mimic returns to the station in your car and uniform, impersonating you.