I see. Roguerose did end up going off the rails and narrating the game mechanics to me just now so that's weird
Zcx86
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the model for the Shadow Raptor is missing in Veilwood. Lacks a 3D render like the Dread Crawler or various fungi, leads the AI to be rather ambiguous about what exactly a Shadow Raptor is in comparison to the Crawler. The renderless Shadow Raptor seems to randomly develop fur, feathers, batlike wings, and other bizarre features as the AI tries to make sense of it without a visual representation, and at one point while I was playing a Shadow Raptor got so…’excited’ that it randomly turned into an honest-to-goodness dragon.
so what exactly do the memory and token settings in the endpoint menu do? I’ve noticed that, with meta-llama and a high amount of memory, I’ll be getting pretty good results, but then, after a while, the AI will lock up with an error message that it can’t connect and I’ll have to let it ‘cool down’ for a while before I can come back and keep going.
In that same playthrough, which I continued from a save, the AI decided my high-strung, silly little robot dragon character got so flustered and aroused by their mate’s teasing double-entendres that their brain overheated mid-dialogue. My character’s AI-generated response to the teasing was just “A-are you taking me f-f-frfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfr-”, and so on, until the repeated syllable filled the whole prompt cap. I had my character’s mate give them a gentle bop on the head to snap them out of the malfunction, which actually made for a cute moment when my character spat out “for a joyride?” when they came to, managing to finish their own innuendo.
I can try to get a screen cap of that interaction since I have that instance saved.
but yeah the AI stuff seems relatively complicated to me, might have to try to figure it out.
In that same playthrough, which I continued from a save, the AI decided my high-strung, silly little robot dragon character got so flustered and aroused by their mate’s teasing double-entendres that their brain overheated mid-dialogue. My character’s AI-generated response to the teasing was just “A-are you taking me f-f-frfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfrfr-”, and so on, until the repeated syllable filled the whole prompt cap. I had my character’s mate give them a gentle bop on the head to snap them out of the malfunction, which actually made for a cute moment when my character spat out “for a joyride?” when they came to, managing to finish their own innuendo.
hello again :)
just curious, have you thought of porting (an updated version of) the Xmas mod over to Itch as a little free-play feature? It’d be really cool to get all the things from the updated version with the freedom of the Xmas mode.
Not to say I don’t like the story! The story’s great and I love the characters.
Sometimes though it can take a bit of time to reach a certain part one wishes to get to on a phone browser that one’s going to delete right after anyway, though…
honestly you could do what InsomniacOvrlrd did and port your MM-verse characters’ personalities to an original setting!
when IO was DMCA’d by Nintendo, instead of deleting everything, they made their own setting called Passiontail Isle and retooled their established recurring cast there as fakemon.
Same personalities, same names, I believe, possibly even the same plots. But copyright-friendly.
So in one of my playthroughs of the Assault Drone world, the AI generated an NPC that I ended up taking a liking to during an unprompted encounter.
However, because this NPC was generated by the AI in a random encounter, they were not part of the Entities list, and the AI struggled to describe this character consistently as time went on, even though the character never left the player's side.
Also, the AI is often forgetful about changes that have applied to the player, eventually describing the player in the same state that they had begun the game even when significant changes (such as sex change, or becoming a different type of creature altogether) had taken place.
It would be good to implement an option where you can edit the world settings freely mid-game, so that you can add AI-generated NPCs you like into the Entity list in order to preserve them, as well as to update your World Prompt so that the AI remembers the major changes that have been made to your player character since the game's beginning.
I have had someone’s baby start talking, people turn into dogs, dogs turn into people, people’s dogs start talking…
Yeah, the AI has a very short attention span and sometimes seems to forget certain details of a character (or even bodily changes / transformations the player has experienced!) within the space of a few lines of the same interaction.
Here’s a short story from one of the times I ran the starter worlds, and I’ll describe some of the times I ran into that at the end.
One NPC that the AI randomly generated in a run of the Assault Drone world, was established by them as a golden-scaled female dragon, referred to as a “Drake of the Moonlight” or simply “Moonlight Drake” for short.
The AI initially presented her as essentially a mindless, generic JRPG boss, complete with visible power level and boss subtitles, but actually allowed for a pretty cute moment when it reacted to my request for a nonviolent interaction and had the PC drone end up befriending the Moonlight Drake, who revealed she could speak by introducing herself as Lyria, explaining she was actually an ancient celestial being and one of the last of her kind, possessing extensive knowledge of the world’s ancient history due to living through all of it.
- Lyria gave some exposition (baked into the prompt for the Assault Drone world) about the ancient lost civilization responsible for creating the setting’s magitech in exchange for the drone giving its own backstory (which it does nonverbally by scratching sentences into the dirt), explaining how it arrived from a far-future sci-fi world, and I have the drone take the name Draco after the constellation
- Lyria allowed the drone to scan her body in order to collect information on her species.
- Lyria then taught the drone some magic lessons, starting with how to harness Mana in order to buff their stats, and then moving on to more powerful applications of Mana
- Lyria asks the drone to try using Mana themselves, to which I have the drone cheekily respond by using it to transform into a biomechanical, intersex replica of Lyria herself based on the earlier scan data, surprising and amusing her.
- She gives some more magic lessons and asks if there’s anything more about magic or the world that the drone would like to know…
- …and I have Draco respond by flirting with Lyria, showing off their body and explaining that they’d like to get to know *her* more intimately as a way of displaying gratitude for helping them get their footing in this new world and letting them use her as a jumping point for their new form
- Lyria’s surprised, but eventually agrees, and invites Draco to her cave behind a waterfall for a very tender love scene
Long story short, drone opts to lay the dragon instead of slaying the dragon, becoming her mate and siring a new generation of biomechanical hybrid Moonlight Drakes.
However, getting back to the initial point here, there were moments where the AI seemed to lose track of details shortly after they or I established them, such as the AI assigning a different name to Draco, the AI occasionally randomly starting to describe Lyria as a human or a snake until I rolled back and reworded the prompt to remind them that Lyria was still a dragon…
…or, more absurdly, the AI constantly reverting the way they describe Draco from their new robotic dragon form back to their initial, little tank-treaded drone body, often in more…steamy moments, leading to a rather hilariously awkward mental picture regarding the little robot car somehow seducing and making love to the much larger dragon until the prompt was rolled back and I elaborated again.
At one point I think the AI got so frustrated at the constant derailment that they tried to have Draco assassinated mid-love-scene, as in one of their responses to my prompts, Draco’s nailed in the neck by a poisoned tranq dart right before they can embrace Lyria! Needless to say I rolled back the prompt while reprimanding the AI and they then behaved themself…at least for a little longer.
Considering that two of FieryLion’s games focus on Teratophilia / human-on-monster sex (The Horny Naturalist, and the prototype game called Mother of Monsters), and the fact that one of Formamorph’s starter worlds is based on FieryLion’s Slime Outbreak game, the monster / animal nsfw doesn’t seem too out-of-place, but the AI model does indeed seem to believe age is just a number.
Do you have links to different AI models, and how to upload them to the game?
Clearly it’s not going to help me on mobile browser but could help on the PC port
so I noticed that when you clone one of the existing worlds and edit them, there’s no option to actually play your edited world, as it wants you to download it and then upload the altered world file.
This is unfortunately not mobile-browser-friendly, and I’m curious if it would be possible to find a solution where you can just initialize your customized world on mobile without having to download and reupload it.
error after talking to Yumi:
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object dropdown_dialogue:
unable to convert string " stuffing" to bool
at gml_Script_Yumi_dialogues
############################################################################################
gml_Script_Yumi_dialogues (line -1)
gml_Script_anon_d_standard_gml_GlobalScript_d_standard_713_d_standard_gml_GlobalScript_d_standard
gml_Object_dropdown_dialogue_Other_10
gml_Object_dropdown_dialogue_Mouse_56 (line -1)
The way the game works, the AI in charge of narrating the Combat Drone world is very determined to keep it a family-friendly isekai, shooting the player down if they try to type something NSFW, but it is very easy to go off the rails. One can derail the AI's plans by entering a prompt from completely out of left field, like declaring that the drone turns into a robot dog in the combat drone world or casting magic in the slime outbreak world, causing the AI to pretty much give up on writing a cohesive narrative.
Pulling this in the combat drone world will make the AI give up on keeping the world E-rated and allow the player to enter NSFW prompts.
And, well, the AI in this game is pretty advanced, and, when not trying to operate against the player's wishes, can end up indulging...some pretty niche concepts, if you catch my drift.
There's really not much of a filter on this thing when it decides to follow through with the player's commands, for better or for worse.
For example, the AI, when it does decide to indulge in NSFW, doesn't really seem to care about the age of a character, or even if the character is a sentient humanoid or not...
That combat drone world is wild.
The way the game works, the AI in charge of narrating that world is very determined to keep it a family-friendly isekai, shooting you down if you try to type something NSFW, but it is very easy to go off the rails. You can derail the AI's plans by entering a prompt from completely out of left field, like declaring that you turn into a robot dog in the combat drone world or casting magic in the slime outbreak world, causing it to pretty much give up on writing a cohesive narrative.
Pulling this in the combat drone world will make the AI give up on keeping the world E-rated and allow you to enter NSFW prompts.
And, well, the AI in this game is pretty advanced, and, when not trying to operate against the player's wishes, can end up indulging...some pretty niche concepts, if you catch my drift. There's really not much of a filter on this thing when it decides to follow through with the player's commands.