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Brass the fox

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A member registered Mar 01, 2018 · View creator page →

Creator of

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It's definitely on my to-do list. I've got another project I'm working on at the present but would certainly like to remake this with the entire solar system and some proper orbital pathing

You can use the atmosphere to slow down a bit if you go belly first. Its a bit janky i'll admit. 

Aw thanks! Which part of the manoeuvring? The orbits themselves are just real-time with the objects being pulled towards the planet. The trajectory line is iterative with some maths for each step

aw thanks! 

I'm afraid I couldn't. Very sorry about that. In the future i'll ensure any games I make have both 64 and 32 bit versions :)

Im not sure I still have the project files. I'll keep looking for you

okdoke

Hey up. Yes I can do that. For windows? 

Sounds and music are nice. Its not annoying to die theres no sudden noise or scene. I didnt get very far. I've never been that good at these sorts of games lol. Nice work

A good foundation for a game! Was quite relaxing watching the wheat growing

Good evening. I recently updated my game to make it more fair and added some features suggested by the community.  I would love to hear your thoughts on it.

Regards

https://zedfishproductions.itch.io/diffraction

Made a zip bomb

Of course they did XD

Id imagine moving is fine . Just any animations like walking cycles or effects have to only have 2 frames

I think particles are ok but if theyre animated they can only have 2 frames

Thanks for the reply. Thats marvelous, cheers

Can a 2d character have several states? It'll only transition from 1 to another with no mid images. Does this count as an animation? It would be for stuff like dialogue where the character would change based on the mood of what theyre saying

I'd imagine thats ok. Just animations like character actions and effects would have to only have 2 frames. Bars that fills I wouldnt count as an animation