can someone just... link the twitch already?? lol
edit: https://www.twitch.tv/xra_/schedule my bad
can someone just... link the twitch already?? lol
edit: https://www.twitch.tv/xra_/schedule my bad
I'm on Mac 11.7.8 big sur, the game looks awesome but the problem is it's incredibly small on the screen with no options to resize. Currently when the game opens, the little screen is entirely surrounded by a black border, even when it's out of fullscreen, it takes up the whole screen but the actual game window is small... Not sure if that makes sense. But yeah, I'd love to be able to increase the size of it somehow.
Oh, now for some reason the game window does increase in size when you actually start a run, but it's now stretched out to the sides, and... just too high resolution for my computer to properly handle, so it lags a lot. Does anyone know a way I can make this game work better?
I left twitter, so I think the art's gone from there now... but I put it up on imgur with this link. :) imgur.com/a/XAYXiPp
also... I'm sorry if you ended up reading the thread under the art, it was kinda pretentious and--while it was a fun writing exercise I really grew to dislike how I worded most of it. Twitter really rewards having takes, and, even though I knew the post wouldn't get attention I think I was still sort of conditioned into confining my thoughts into something small and rigid, sort of, feigning certainty. Which is a very flawed premise to start from, since the game isn't finished and, apparently there's a second level I have no idea how to get to, and it left a lot of other things I felt while experiencing it out of the picture.
Plus if it had reached someone unfamiliar with the game, handing them a particular critical lens to view the game through first without them getting a chance to create one for themselves... that sucks. I really wouldn't want to rob anyone of that. My experience of the game was... one with a lot of space and reflection, and uhh... YEAH, well, ya know, Twitter is a crappy medium for space and reflection and exploring the context I experienced the game in, and how that affected my reading of it. Anyway, you probably get it by now hahah... sorry about that
I sorta made fanart of this?? Kinda? https://twitter.com/AmadeusZed/status/1566082933718667266?s=20&t=qp4aSIvi-Sqqv4t...
I reckon this is a really special game, and I'm so grateful I stumbled onto it :D
I love the aesthetic, it looks like google maps before they've loaded properly... really gives off the vibe of being disconnected from a server, but the server you connected to was almost another a world, which is now imploding in on itself. I'm speaking mumbo-jumbo now, but this was really fun and creepy, great distortion effects.
(Spoilers)
I love the way the sea looked and the boat bobbed, the waves felt genuinely scary. Though it was pretty immersion breaking to see a buoy off in the distance that I thought we were moving towards, but after waiting for some time realised we would never reach.
I have no idea what the notes on the ground were about, at all. Or the computer. There were parts that seemed to be about suicide, or about letting the people you love know that you love them, not bottling things up... I got a lot of that from the ending and computer note.
Which, on the ending, I have no idea how I guessed the code, but is there a way to figure it out without guessing??
Anyway, great atmosphere and visuals. I'm very curious about the story, if there's anything to figure out or if its supposed to be left ambiguous.