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ZedArray

5
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1
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A member registered Nov 26, 2022

Creator of

Recent community posts

what engine are you guys using?

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ey man your stuff looks pretty cool. I'm not THAT new to programming but I'm somewhat new to Godot (the game engine I want to use) and game development in general. If no one has reached out to you, I'll gladly team up with you for game jams. if you want

if no one reached out yet, add me on my discord ZedArray

those arts look very cool. yall still need a programmer? (im not new to programming but somewhat new to godot)

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I can somewhat code and I've done a few Godot tutorials. Thought it'd be best to do game jams to learn even more stuff. So now I'm looking for a team so I don't slack off - Discord is: ZedArray

I have a feelling that that's intentional. It usually happens in other fighting games too. When you're doing a combo that is so long, the guy getting comboed will move very when they get hit. It's one of the ways to prevent a combo that  can deplete the enemy's health from 100% to 0 in a single combo. Or at least to make it harder