Sorry to hear that! The files are still available to download- nothing changed there, so it sounds like an itch issue or maybe something locally. You should reach out to itch.io support in that case for help.
ZeggyGames
Creator of
Recent community posts
Hi Thanks for the feedback!
Originally it was created as a 2 player game but I switched it to one player can control both characters due to some bugs when developing and complaints about the controls. I would like to include that back in at some point- the ability to play as one player controlling both characters
OR
as 2 different players each controlling their own character.
This is not really the right channel for these kinds of questions. This is solely art assets and not how to implement them or make them function properly in-game. If I could make a suggestion, I would recommend finding a forum related to the game engine (unity?) you're working with to help further.
Good luck!
I'm having a hard time coming up with something that makes sense visually for my puzzle-platformer game. I'm not classicly trained as an artist or animator and I usually just operate on what feels right. I can't really seem to come up with a design for the background that I like. currently its just a single flat color background which is...well boring. You can see the current state of the game HERE
It is a work in progress, but I just want to dress it up and make it look more cohesive and complete. Here is an idea i liked and I started to work with a little bit (some creepy AI/enemy watching you and reacting as you progress through the levels.. but i'm still having trouble finding the right colors/ further bg design to get it all to make sense together.
Any ideas/advice? Making the background darker seems to help with the contrast but im more or less shooting in the dark right now..
Sounds like a support request for ITCH support
Have you tried checking/downloading from your "Library"?
The typical sprite size is 48x48
There are a few different "sprite/canvas sizes" due to the nature of the animations. However, even though the sprite might be 80x64 px, for example, the character size remains consistent to the character size in the 48x48 px canvas/sprite.
larger canvas reference (64x64 px):
smaller canvas reference (48x48 px):