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zeic

13
Posts
10
Following
A member registered Jun 01, 2022

Recent community posts

can't wait. I love the idea of the city growing as you play and would love to keep expanding that with additional content

can't wait. I love the idea of the city growing as you play and would love to keep expanding that with additional content

Love the book! Is there a plan to expand on the book in any way with additional modules? Perhaps additional services and factions? or guidelines to create our own? perhaps a solo mode (though I think shaping it like rune/reap would be doable since the combat mechanic is close already). Love the potential this game has and cant wait to get it on the table!

sweet. Can't wait to pick it up!

All the modules!

Love this mechanic! Cant wait to see it expand into other shops and themes. Be able to run a whole lack-market of different things! Cant wait. Would be cool to develop a mechanic to fold games together too! Excited!

thanks!

Will the physical copies also come with a pdf or should I get them separately? Excited for this game

ok great! that made sense to me so I'm glad I'm digesting the rules the right way. Thanks again for the quick reply!

I'm sorry if I'm being annoying, but I have another question.

I saw this text in the book under Range:

"For example, a Sling has a range of 2, meaning it can only hit enemies that are exactly 2 spaces away. The term adjacent is used to describe any space orthogonal to the current or targeted space on the grid. This does not include diagonal spaces."

Does this mean that only adjacent attacks have to be orthogonal, but range of 2 can be diagonal? Meaning if I'm at A1, and a target is at B2, are they 2 spaces away if I count A1->B1->B2? Or is it straight line only? I could see diagonal working in that case since spells and arrows and such should have reach in my opinion, but again I'm trying to keep to the original intent of the rules.

Thanks again and having a great time playing!

Great! Thank! and again, really enjoying the game, cant wait to play Reap as well!

Quick Question!

In the Grim Coast, I defeated the Necromancer, but the Skeletons got me before I could finish the fight. Since the Necromancer is Unique, but the fight was not over, I'm not sure what to do since the fight is not done but unique enemies don't respawn. I have three thoughts:

1. Necromancer remains dead, and the fight is unfinished and I have to fight the 3 skeletons alone without the Necromance because he's unique.

2. Necromancer remains dead, and skeletons dissipate after killing me so fight is complete.

3. Since the fight was not "completed" the Necromance respawns and I have to fight him and the skeletons again.

I'm leaning towards 1, but I'm not sure and I know I can interpret it any way I choose, but I want to keep it as pure to your intent as possible.

Thanks and really loving this game!