yeah it’s an interesting design just hard to get used to. Happy to see it don’t get to see many games that make me learn a different play style.
Zephyre777
Recent community posts
Good alpha impressive start. Platforming section are great but most of the game is hindered by movement speed.
suggestions:
- reducing the jump buffer after as it is way to generous right now,
- When player has reached the top of a ladder they shouldn't bounce at the top of it but keep there position at the max height.
- Changing enemies or player hit box so that you can consistently bounce on there head currently it is very tight and being a little to far forward or back kills you for how fast the movement speed is this is bad
Biggest issue: definitely the camera it is not fast enough for the player speed when running making it hard to see whats coming next consider decreasing inverting or removing the camera lag so the player is always towards the middle or opposite end of the camera when they are running. Such as how sonic games such as sonic colors
Note you may simply want to reduce the max speed and increase the acceleration if the speed doesn't serve a purpose as currently it hinders a lot of the platforming
I haven't played much so take what i say with a grain a salt
1. I could't get hooked to the game it's overwhelming to much is introduced in a bad way. Instead of showing me a book at every new screen, tell me how and why to do something then let me do it then tell me how and why to do next thing . Baby steps.
2. Make it clear how to enter/exit the slime info page, or perhaps it requires redesigning it feels very off to the side (disconnected), for all the info that you want the player to read and look at.
3. It's still is an early demo so i understand lore will come in time but making a connection between the slime designs and there abilities and all is important and needed cause right now it's disconnected
Fun I recommend taking insparation from lethal league blaze and making the ball go fast unless you want it to go slow.
for example maybe only the block makes the ball go slow cause the ball has a tendency to be stuck going supper slow in the middle
make magic charge way faster
use the magic to encorage play styles for example defensive charecters gain magic when you block the ball ect. All to say you should be able to gain magic from other way's
let me charge my magic ball it's like a natural instict to charge a magic attack
bind dash to shift or double click
at the moment it feels like fancy pong, I think that is because you want the controls to fit two people on a keyboard but you should allow for us to move left and right it would add soo much more depth and make the game feel way more fun
good foundation lots of potential
It's pretty good.
Good
The grabbing is so fun way funner then punching. all tossing fells crips fast and stronger supper fun.
the kick great
bad
punching feels like it has no impact
The stamina bar feels unessesary
kick and punch don't feel like they need to be bound to different buttons if you're in the air i think you should just kick
the big boss feels boring because your attacks feel like they have even less impact then normal but it is fun when there's bomb's to throw and it feels like a puzzle
Haven't played much, seems pretty good.
The tutorial is a bit confusing, we need to press L-click to continue, but you don't tell us that. Also step 5/7 shows med kits that recharge your abilities took me awhile to figure this out (a batterie or something would be much easier to understand). And lastly the tutorial text is important put it center screen not hidden in the corner. (also couldn't get boost to work)
Super fun game. Love that you binded A to shoot so i don't have to listen to my mouse clicks, would recommend.
Acouple notes
I should not be allowed to reload while i have full ammo
the game should tell you how to reload and shoot
the upgrade stats and effects could clearer.
Game seems REALLY good for mobile have you considered it?