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Zephyre777

14
Posts
A member registered Mar 02, 2024

Recent community posts

Sizing doesn't work cannot see full screen so play button is blocked and game is not playable.

Reduce the amount of text everywhere  in game. Atleast by half

Really fun platformer need a timer tho speed feels good. And finding out how to chain dash and push game limits was great time.

Interesting concept The ability to draw art as a reward is cool and offers a nice change of pace.

I haven't played much so take what i say with a grain a salt

1. I could't get hooked to the game it's overwhelming to much is introduced in a bad way. Instead of showing me a book at every new screen, tell me how and why to do something then let me do it then tell me how and why to do next thing . Baby steps.

2. Make it clear how to enter/exit the slime info page, or perhaps it requires redesigning it feels very off to the side (disconnected), for all the info that you want the player to read and look at.

3. It's still is an early demo so i understand lore will come in time but making a connection between the slime designs and there abilities and all is important and needed  cause right now it's disconnected

Seems interesting tutorial is needed or make everything more intuitive

Fun simple game good 15 minutes of fun in there.

fun little game arrows instead of wasd would of made it easier

Nvm the boost does work it just isn't very noticible because theres no audio for it.

Fun I recommend taking insparation from lethal league blaze and making the ball go fast unless you want it to go slow. 

for example maybe only the block makes the ball go slow cause the ball has a tendency to be stuck going supper slow in the middle

make magic charge way faster 

  use the magic to encorage play styles for example defensive charecters gain magic when you block the ball ect. All to say you should be able to gain magic from other way's

let me charge my magic ball it's like a natural instict to charge a magic attack

bind dash to shift or double click

at the moment it feels like fancy pong, I think that is because you want the controls to fit two people on a keyboard but you should  allow for us to move left and right it would add soo much more depth and make the game feel way more fun

good foundation lots of potential

It's pretty good.

Good

The grabbing is so fun way funner then punching. all tossing fells crips fast and stronger supper fun.

the kick great

bad

punching feels like it has no impact 

The stamina bar feels unessesary

kick and punch don't feel like they need to be bound to different buttons if you're in the air i think you should just kick

the big boss feels boring because your attacks feel like they have even less impact then normal but it is fun when there's bomb's to throw and it feels like a puzzle

Haven't played much, seems pretty good.
The tutorial is a bit confusing, we need to press L-click to continue, but you don't tell us that. Also step 5/7 shows med kits that recharge your abilities took me awhile to figure this out (a batterie or something would be much easier to understand). And lastly the tutorial text is important put it center screen not hidden in the corner. (also couldn't get boost to work)

Super fun game. Love that you binded A to shoot so i don't have to listen to my mouse clicks, would recommend.
Acouple notes

I should not be allowed to reload while i have full ammo

the game should tell you how to reload and shoot

the upgrade stats and effects could clearer.

Game seems REALLY good for mobile have you considered it?

Tried demo out it's fun the gameplay isn't the best but the bossfight's are all cool and are only being held back by their limited move set.

Games really being ruined by the helpers and the lazer beam making it way to easy to win. Great idea, just needs tuning.