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zero kuru

1
Posts
A member registered Nov 30, 2021

Recent community posts

i tried the first method and it showed me this

Monocle Engine Error Log

==========================================

30/11/2021 9:22:23 AM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

18/11/2021 8:19:26 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

18/11/2021 8:19:02 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 7:45:46 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:29:32 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:25 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:12 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:06 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 7:56:21 AM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()