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A member registered Sep 01, 2024 · View creator page →

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(3 edits)

Fake Draw works fine until both sides are controlled by the same player. You can't do anything except hit F2 or HOME.

Welcome to Gay Baby Jail.

Also, in some minigames like Manor of Escape and What Goes Up..., when all 4 players finish at the exact same time (such as when they're all being controlled by one person), the finishing whistle is much louder (I assume it's played 4 times, once for each player finishing), and every player gets 40 coins (and I would assume 80 if it's a lucky minigame).

I assume what's going on is that there's like a flag set when the minigame ends to award the winner(s) 10 coins, and, since I assume all 4 players are ending it separately, it sets 4 of these flags and awards all of the winners 10 coins 4 times each for 40 coins.

Side note, I don't think random lucky minigames can have a 3x multiplier, or, at least, I haven't seen it when I've played (but I do think I've seen it in videos of earlier versions).

(2 edits)

Not sure if this has been documented yet, but in Kabob and Weave, if multiple players get eliminated when the minigame ends, then all but one of those players are considered to have won.


For the following screenshots, the port order is Ferc, Mat, Bee, Silvia

Ferc, Bee, and Silvia all get eliminated.

Bee and Silvia still win, even though they shouldn't.

Conclusion: Port priority made only Ferc lose.

I was about to comment this, and yes, this affects Pagoda Peak and likely Castaway Bay as well

(2 edits)

Trap Hexes can't be replaced regardless of settings (roadblocks work fine)