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ZetRayan

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A member registered Feb 15, 2020 · View creator page →

Creator of

Recent community posts

Don't ask, please
¯\_(ツ)_/¯

(1 edit)

: (

15% and enemy's number <=3

They were always harmless. Their main role is to slow down the player and prevent him from actively running and moving..

Of course, we don't mind.

Wow.. Thank you, I will fix it.

Thanks. Just this bug should have already been fixed and I will soon post an updated fixed version.

Nothing yet. The game is too short to save.

No, no, no, I'm talking about another bug. I've already dealt with that. I'm talking about the bug with the house.

If possible, please describe how you got this bug? I tried to reproduce it, but nothing comes out.

Thank you very much for your attention to the bug, I have already fixed it today.)

And this is already interesting. I'll figure it out. Thanks again!

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Maybe I forgot about it. Sorry
/
.

I'm sorry, I've already fixed it. This bug is too unexpected, and a similar error with a stupid question pops up because of the engine, because in fact it is not there and cannot be.

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There is a raw 0.1.9 in the form of a sandbox, and the normal one will be released only in 3 months.

If only only a Gamepad and not very soon.

Maybe.

It is still unknown. At the moment, we only have everything in the plans.

Thanks. But we don't like the current version ourselves. By September, there will be a major update and the game will look different.

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I sincerely feel sorry for all those people who were not lucky enough to play that(1.00-1.05) version of the game.

In fact, the problem here is our inexperienced game design. The game should teach the mechanics gradually, and not throw them all at once. In the future, of course, we will more or less deal with this.

The next update will be only for patrons for the time being due to the fact that it will be too raw for publication, as due to personal problems, development has slowed down now, but everything will be resolved soon.

Not quite. I personally like Eroico only visually, but the gameplay is too weak. Our gameplay will be much more advanced.

I forgot to write, but we have trello now. What is this why and why? This is full transparency of the project's activities. You can see there what we are doing now or what we will do in the near future.
That is, all our activities are under public supervision.

https://trello.com/b/p37rlKuO/tasks

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Yes, I work on a project every day, just like my artist. We just don't show the news, but we can answer questions if there is anything.

Sorry about that. There are only two of us, and we can't put all our efforts into the project completely yet, because at that time too little time was given to many things and we can't update the game right now. Many of the old mechanics have already been replaced, and the game itself is in a very unstable state.

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Thanks. I understood what was going on. My mistake is that I didn't expect the character to jump above the screen. The browser version of the game does not show errors for the player, but now I have seen the problem for myself. I'll fix it.

Although strange, it seemed to me there is a block for jumping up, but apparently at that time I forgot to put it there.

We will fix this in the next update. Up will no longer be a jump.

Sorry, I don't quite understand. Tell us more. Thanks.

In about a month.

To be honest, we haven't thought through this mechanic yet and it was done spontaneously. It is quite possible that this will be a kind of collection for buying or selling, or some kind of debuff. But I'm more inclined to the first.

Thank you for your feedback.

Unfortunately, at the moment this is not our best version of the game and it will be greatly improved for the next update. However, we do not know what exactly can be done with the control buttons, I am very used to the current one, but many people offer different control options every time.

As for the chains, this mechanics is completely unbalanced. In addition, the new update will have a very different combat system, so we will already start from it

This is strange. I think I fixed this a few versions ago. As I have not tried, but my inventory never broke, but it could be due to a random error in the HTML version of the game. I haven't really figured out how to fix them completely yet.

No problem. We have been making the game completely without a budget for a very long time. Sooner or later, we'll do something.

At the moment, its purpose is to throw the player into the abyss or just slow down and stop. We will further improve its mechanics in the future.